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Cards similar to Increasing Confusion (400)

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Relearn

Relearn

Sorcery

Return target instant or sorcery card from your graveyard to your hand.

5.5 /10
$0.75
Reminisce

Reminisce

Sorcery

Target player shuffles their graveyard into their library.

4.6 /10
$0.19
Return to Battle

Return to Battle

Sorcery

Return target creature card from your graveyard to your hand.

1.6 /10
$4.43
Reverse Engineer

Reverse Engineer

Sorcery

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Draw three cards.

8 /10
$0.04
Rise and Shine

Rise and Shine

Sorcery

Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

9.2 /10
$0.20
Ritual of Restoration

Ritual of Restoration

Sorcery

Return target artifact card from your graveyard to your hand.

4.2 /10
$0.06
Rofelloss Gift

Rofellos's Gift

Sorcery

Reveal any number of green cards in your hand. Return an enchantment card from your graveyard to your hand for each card revealed this way.

5.2 /10
$0.31
Roiling Waters

Roiling Waters

Sorcery

Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards.

1.6 /10
$0.01
Rooftop Nuisance

Rooftop Nuisance

Sorcery

Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.)
Tap target creature. It doesn't untap during its controller's next untap step.
Draw a card.

4 /10
$0.02
Runic Repetition

Runic Repetition

Sorcery

Return target exiled card with flashback you own to your hand.

4.7 /10
$0.11
Sages Knowledge

Sage's Knowledge

Sorcery

Return target sorcery card from your graveyard to your hand.

1 /10
$3.95
Sakashimas Will

Sakashima's Will

Sorcery

Choose one. If you control a commander as you cast this spell, you may choose both.
• Target opponent chooses a creature they control. You gain control of it.
• Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn.

8 /10
$0.92
Salvage

Salvage

Sorcery

Put target card from your graveyard on top of your library.

2.7 /10
$1.04
Sams Desperate Rescue

Sam's Desperate Rescue

Sorcery

Return target creature card from your graveyard to your hand. The Ring tempts you.

8.5 /10
$0.04
Sanity Grinding

Sanity Grinding

Sorcery

Chroma — Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent mills a card. Then put the cards you revealed this way on the bottom of your library in any order.

2.9 /10
$2.96
Scale Up

Scale Up

Sorcery

Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

7.6 /10
$0.38
Seething Anger

Seething Anger

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature gets +3/+0 until end of turn.

6.2 /10
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Shared Trauma

Shared Trauma

Sorcery

Join forces — Starting with you, each player may pay any amount of mana. Each player mills X cards, where X is the total amount of mana paid this way.

4.3 /10
$0.29
Shattering Spree

Shattering Spree

Sorcery

Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Destroy target artifact.

7.9 /10
$1.43
Side Quest

Side Quest

Sorcery

Target player in an Un-game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.)

10 /10
$0.07
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