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Cards similar to Incremental Blight (400)

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Demonic Collusion

Demonic Collusion

Sorcery

Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Search your library for a card, put that card into your hand, then shuffle.

5.6 /10
$2.99
Desecrated Earth

Desecrated Earth

Sorcery

Destroy target land. Its controller discards a card.

1.2 /10
$0.06
Despoil

Despoil

Sorcery

Destroy target land. Its controller loses 2 life.

1.6 /10
$0.11
Destroy the Evidence

Destroy the Evidence

Sorcery

Destroy target land. Its controller reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

3.4 /10
$0.06
Devouring Greed

Devouring Greed

Sorcery — Arcane

As an additional cost to cast this spell, you may sacrifice any number of Spirits.
Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life.

5 /10
$0.13
Double Cross

Double Cross

Sorcery

Choose another player. Look at that player's hand and choose a card other than a basic land card from it. They discard that card. At the beginning of the first upkeep in your next game with that player, look at that player's hand and choose a card other than a basic land card from it. They discard that card.

10 /10
$0.16
Dread Charge

Dread Charge

Sorcery

Black creatures you control can't be blocked this turn except by black creatures.

0.8 /10
$0.73
Dredge the Mire

Dredge the Mire

Sorcery

Each opponent chooses a creature card in their graveyard. Put those cards onto the battlefield under your control.

7 /10
$0.22
Empty the Catacombs

Empty the Catacombs

Sorcery

Each player returns all creature cards from their graveyard to their hand.

4 /10
$0.27
Endemic Plague

Endemic Plague

Sorcery

As an additional cost to cast this spell, sacrifice a creature.
Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated.

1.2 /10
$0.21
Essence Drain

Essence Drain

Sorcery

Essence Drain deals 3 damage to any target and you gain 3 life.

1.7 /10
$0.05
Evincars Justice

Evincar's Justice

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Evincar's Justice deals 2 damage to each creature and each player.

3 /10
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Exotic Disease

Exotic Disease

Sorcery

Domain — Target player loses X life and you gain X life, where X is the number of basic land types among lands you control.

0.8 /10
$0.14
Extinction

Extinction

Sorcery

Destroy all creatures of the creature type of your choice.

3.7 /10
$0.86
Extinction Event

Extinction Event

Sorcery

Choose odd or even. Exile each creature with mana value of the chosen quality. (Zero is even.)

7.5 /10
$0.86
Extinguish All Hope

Extinguish All Hope

Sorcery

Destroy all nonenchantment creatures.

8.8 /10
$0.16
Famine

Famine

Sorcery

Famine deals 3 damage to each creature and each player.

2.4 /10
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Final Parting

Final Parting

Sorcery

Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle.

9.4 /10
$0.34
Final Punishment

Final Punishment

Sorcery

Target player loses life equal to the damage already dealt to that player this turn.

2.6 /10
$0.22
Forbidden Ritual

Forbidden Ritual

Sorcery

Sacrifice a nontoken permanent. If you do, target opponent loses 2 life unless that player sacrifices a permanent or discards a card. You may repeat this process any number of times.

2.3 /10
$1.67
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