Instant
Destroy target creature with power 2 or less.
Cycling (, Discard this card: Draw a card.)
Instant
Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.
Instant
Exile target creature. If you control an enchantment, scry 2.
Instant
Target creature's owner shuffles it into their library, then faces a villainous choice — They lose 5 life, or they shuffle another creature they own into their library.
Instant
Put three -1/-1 counters on target creature. Its controller loses 3 life unless they sacrifice another nonland permanent or discards a card.
Instant
Put a +1/+1 counter and a lifelink counter on target creature.
Instant
Each player mills three cards. Then you return up to two creature cards from your graveyard to your hand. (To mill three cards, a player puts the top three cards of their library into their graveyard.)
Instant
Target opponent sacrifices a creature for each creature put into your graveyard from the battlefield this turn.
Sorcery
As an additional cost to cast this spell, exile a creature card from your graveyard.
Target creature gets -3/-3 until end of turn.
Instant
Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Instant
Destroy target nonblack creature that entered the battlefield this turn.
Instant
Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.
Instant
When you cast your next instant or sorcery spell with mana value 4 or less this turn, copy that spell. You may choose new targets for the copy.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Instant
Exile target card from a graveyard.
Draw a card at the beginning of the next turn's upkeep.
Instant
Until end of turn, target creature gains deathtouch and "When this creature dies, return it to the battlefield tapped under its owner's control."
You gain 2 life.
Instant — Arcane
Target creature gets +X/+X until end of turn, where X is the number of cards in your hand.
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