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Cards similar to Inkfathom Witch (400)

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Battle Cry Goblin

Battle Cry Goblin

Creature — Goblin (2/2)

: Goblins you control get +1/+0 and gain haste until end of turn.
Pack tactics — Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.

8.5 /10
$0.53
Belligerent Yearling

Belligerent Yearling

Creature — Dinosaur (3/2)

Trample
Whenever another Dinosaur enters the battlefield under your control, you may have Belligerent Yearling's base power become equal to that creature's power until end of turn.

6.9 /10
$0.06
Bloodthorn Taunter

Bloodthorn Taunter

Creature — Human Scout (1/1)

Haste
: Target creature with power 5 or greater gains haste until end of turn.

1.8 /10
$0.12
Gravelgill Duo

Gravelgill Duo

Creature — Merfolk Rogue Warrior (2/1)

Whenever you cast a blue spell, Gravelgill Duo gets +1/+1 until end of turn.
Whenever you cast a black spell, Gravelgill Duo gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

1.4 /10
$0.07
Grixis Grimblade

Grixis Grimblade

Creature — Zombie Warrior (2/1)

As long as you control another multicolored permanent, Grixis Grimblade gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)

2.6 /10
$0.15
Radhas Firebrand

Radha's Firebrand

Creature — Human Warrior (3/1)

Whenever Radha's Firebrand attacks, target creature defending player controls with power less than Radha's Firebrand's power can't block this turn.
Domain — : Radha's Firebrand gets +2/+2 until end of turn. This ability costs less to activate for each basic land type among lands you control. Activate only once each turn.

3.5 /10
$0.08
SmeltWard Ignus

Smelt-Ward Ignus

Creature — Elemental (2/1)

, Sacrifice Smelt-Ward Ignus: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.

1.7 /10
$0.03
Squealing Devil

Squealing Devil

Creature — Devil (2/1)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When Squealing Devil enters the battlefield, you may pay . If you do, target creature gets +X/+0 until end of turn.
When Squealing Devil enters the battlefield, sacrifice it unless was spent to cast it.

1.4 /10
$0.11
Streetwise Negotiator

Streetwise Negotiator

Creature — Cat Citizen (0/2)

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
This creature assigns combat damage equal to its toughness rather than its power.

3.2 /10
$0.01
Stubborn Burrowfiend

Stubborn Burrowfiend

Creature — Badger Beast Mount (2/2)

Whenever Stubborn Burrowfiend becomes saddled for the first time each turn, mill two cards, then Stubborn Burrowfiend gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
Saddle 2 (Tap any number of other creatures yo control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

1.5 /10
$0.09
Belbe Corrupted Observer

Belbe, Corrupted Observer

Legendary Creature — Phyrexian Zombie Elf (2/2)

At the beginning of each player's postcombat main phase, that player adds for each of your opponents who lost life this turn. (Damage causes loss of life.)

7.7 /10
$0.11
Combine Guildmage

Combine Guildmage

Creature — Merfolk Wizard (2/2)

, : This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.
, : Move a +1/+1 counter from target creature you control onto another target creature you control.

5 /10
$0.15
Dennick Pious Apprentice  Dennick Pious Apparition

Dennick, Pious Apprentice // Dennick, Pious Apparition

Legendary Creature — Human Soldier // Legendary Creature — S (2/3)

Lifelink
Cards in graveyards can't be the targets of spells or abilities.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

Dennick, Pious Apparition

Flying
Whenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
If Dennick, Pious Apparition would be put into a graveyard from anywhere, exile it instead.

6.7 /10
$0.65
Malcolm the Eyes

Malcolm, the Eyes

Legendary Creature — Siren Pirate (2/2)

Flying, haste
Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

3.3 /10
$0.28
Pride of the Clouds

Pride of the Clouds

Creature — Elemental Cat (1/1)

Flying
Pride of the Clouds gets +1/+1 for each other creature with flying on the battlefield.
Forecast — , Reveal Pride of the Clouds from your hand: Create a 1/1 white and blue Bird creature token with flying. (Activate only during your upkeep and only once each turn.)

6.2 /10
$3.57
Priest of Fell Rites

Priest of Fell Rites

Creature — Human Warlock (2/2)

, Pay 3 life, Sacrifice Priest of Fell Rites: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

9.1 /10
$0.32
Prince Imrahil the Fair

Prince Imrahil the Fair

Legendary Creature — Human Noble (2/2)

Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token.

8.6 /10
$0.04
Pygmy Hippo

Pygmy Hippo

Creature — Hippo (2/2)

Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land they control and lose all unspent mana. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your next main phase this turn, you add an amount of equal to the amount of mana that player lost this way.

2.3 /10
$2.28
Vampire Socialite

Vampire Socialite

Creature — Vampire Noble (2/2)

Menace (This creature can't be blocked except by two or more creatures.)
When Vampire Socialite enters the battlefield, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control.
As long as an opponent lost life this turn, each other Vampire you control enters the battlefield with an additional +1/+1 counter on it.

8.6 /10
$0.12
Zameck Guildmage

Zameck Guildmage

Creature — Elf Wizard (2/2)

: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.
, Remove a +1/+1 counter from a creature you control: Draw a card.

7 /10
$0.37
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