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Cards similar to Inner-Flame Acolyte (400)

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Torch Slinger

Torch Slinger

Creature — Goblin Shaman (2/2)

Kicker (You may pay an additional as you cast this spell.)
When Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage to target creature.

1.9 /10
$0.05
TownRazer Tyrant

Town-Razer Tyrant

Creature — Dragon (4/4)

Flying
When Town-Razer Tyrant enters the battlefield, target nonbasic land you don't control loses all abilities except mana abilities and gains "At the beginning of your upkeep, this permanent deals 2 damage to you unless you sacrifice it."

10 /10
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Ulder Ravengard Marshal

Ulder Ravengard, Marshal

Legendary Creature — Human Noble Soldier (3/3)

When Ulder Ravengard, Marshal enters the battlefield, another target nontoken creature you control gains double team until end of turn.
Whenever Ulder Ravengard attacks, conjure a duplicate of another target nontoken attacking creature into your hand.

10 /10
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Urabrask  The Great Work

Urabrask // The Great Work

Legendary Creature — Phyrexian Praetor // Enchantment — Saga (4/4)

First strike
Whenever you cast an instant or sorcery spell, Urabrask deals 1 damage to target opponent. Add .
: Exile Urabrask, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you've cast three or more instant and/or sorcery spells this turn.

The Great Work

(As this Saga enters and after your draw step, add a lore counter.)
I — The Great Work deals 3 damage to target opponent and each creature they control.
II — Create three Treasure tokens.
III — Until end of turn, you may cast instant and sorcery spells from any graveyard. If a spell cast this way would be put into a graveyard, exile it instead. Exile The Great Work, then return it to the battlefield (front face up)

9.4 /10
~$17
Viashino Shanktail

Viashino Shanktail

Creature — Viashino Warrior (3/1)

First strike
Bloodrush — , Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn.

1.9 /10
$0.03
Volcano Hellion

Volcano Hellion

Creature — Hellion (6/5)

Volcano Hellion has echo , where X is your life total. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Volcano Hellion enters the battlefield, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented.

5.4 /10
$1.08
Volley Veteran

Volley Veteran

Creature — Goblin Warrior (4/2)

When Volley Veteran enters the battlefield, it deals damage to target creature an opponent controls equal to the number of Goblins you control.

7.2 /10
$0.12
Warfire Javelineer

Warfire Javelineer

Creature — Minotaur Warrior (2/3)

When Warfire Javelineer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.

2.4 /10
$0.06
YukiOnna

Yuki-Onna

Creature — Spirit (3/1)

When Yuki-Onna enters the battlefield, destroy target artifact.
Whenever you cast a Spirit or Arcane spell, you may return Yuki-Onna to its owner's hand.

4 /10
$0.29
Admiral Brass Unsinkable

Admiral Brass, Unsinkable

Legendary Creature — Human Pirate (3/3)

When Admiral Brass, Unsinkable enters the battlefield, mill four cards.
At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)

6.6 /10
$0.20
Affa Guard Hound

Affa Guard Hound

Creature — Dog (2/2)

Flash (You may cast this spell any time you could cast an instant.)
When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.

3.2 /10
$0.10
Akoum Battlesinger

Akoum Battlesinger

Creature — Human Berserker Ally (1/1)

Haste
Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn.

4.3 /10
$0.10
Akroan Conscriptor

Akroan Conscriptor

Creature — Human Shaman (3/2)

Heroic — Whenever you cast a spell that targets Akroan Conscriptor, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.

4.7 /10
$0.10
Alpine Houndmaster

Alpine Houndmaster

Creature — Human Warrior (2/2)

When Alpine Houndmaster enters the battlefield, you may search your library for a card named Alpine Watchdog and/or a card named Igneous Cur, reveal them, put them into your hand, then shuffle.
Whenever Alpine Houndmaster attacks, it gets +X/+0 until end of turn, where X is the number of other attacking creatures.

4.4 /10
$0.12
Anaba Ancestor

Anaba Ancestor

Creature — Minotaur Spirit (1/1)

: Another target Minotaur creature gets +1/+1 until end of turn.

2.4 /10
$0.87
Anathemancer

Anathemancer

Creature — Zombie Wizard (2/2)

When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

6 /10
$0.29
Balthor the Stout

Balthor the Stout

Legendary Creature — Dwarf Barbarian (2/2)

Other Barbarian creatures get +1/+1.
: Another target Barbarian creature gets +1/+0 until end of turn.

3 /10
$0.42
Blisterstick Shaman

Blisterstick Shaman

Creature — Goblin Shaman (2/1)

When Blisterstick Shaman enters the battlefield, it deals 1 damage to any target.

2.2 /10
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Bloodstone Goblin

Bloodstone Goblin

Creature — Goblin Warrior (2/2)

Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)

2.1 /10
$0.04
Bogardan Lancer

Bogardan Lancer

Creature — Human Knight (1/1)

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

1.4 /10
$0.08
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