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Cards similar to Inquisitor Exarch (400)

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Intrepid Adversary

Intrepid Adversary

Creature — Human Scout (3/1)

Lifelink
When Intrepid Adversary enters the battlefield, you may pay any number of times. When you pay this cost one or more times, put that many valor counters on Intrepid Adversary.
Creatures you control get +1/+1 for each valor counter on Intrepid Adversary.

7.8 /10
$1.11
Knight of the White Orchid

Knight of the White Orchid

Creature — Human Knight (2/2)

First strike
When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.

9.8 /10
$1.71
Kor Aeronaut

Kor Aeronaut

Creature — Kor Soldier (2/2)

Kicker (You may pay an additional as you cast this spell.)
Flying
When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn.

0.8 /10
$0.06
Loyal Warhound

Loyal Warhound

Creature — Dog (3/1)

Vigilance
When Loyal Warhound enters the battlefield, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

9.5 /10
$0.83
Nearheath Pilgrim

Nearheath Pilgrim

Creature — Human Cleric (2/1)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Nearheath Pilgrim is paired with another creature, both creatures have lifelink.

2.9 /10
$0.12
Phyrexian Missionary

Phyrexian Missionary

Creature — Phyrexian Human Cleric (2/3)

Kicker (You may pay an additional as you cast this spell.)
Lifelink
When Phyrexian Missionary enters the battlefield, if it was kicked, return target creature card from your graveyard to your hand.

6 /10
$0.05
Sand Scout

Sand Scout

Creature — Human Scout (2/2)

When Sand Scout enters the battlefield, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.

4.8 /10
$0.41
Wall of Mourning

Wall of Mourning

Creature — Wall (0/4)

Defender
When Wall of Mourning enters the battlefield, exile a card from the top of your library face down for each opponent you have.
Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with Wall of Mourning into its owner's hand.

5.3 /10
$0.13
Backup Agent

Backup Agent

Creature — Human Citizen (1/1)

When Backup Agent enters the battlefield, put a +1/+1 counter on target creature.

4.4 /10
$0.04
Daybreak Charger

Daybreak Charger

Creature — Unicorn (3/1)

When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn.

3.8 /10
$0.03
Enlightened Ascetic

Enlightened Ascetic

Creature — Cat Monk (1/1)

When Enlightened Ascetic enters the battlefield, you may destroy target enchantment.

5.9 /10
$0.12
Gary Clone

Gary Clone

Creature — Human Citizen (1/3)

Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Whenever Gary Clone attacks, each creature you control named Gary Clone gets +1/+0 until end of turn.

5.1 /10
$0.15
Guardian of Pilgrims

Guardian of Pilgrims

Creature — Spirit Cleric (2/2)

When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn.

0.6 /10
$0.02
Ingenious Smith

Ingenious Smith

Creature — Human Artificer (1/1)

When Ingenious Smith enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever one or more artifacts enter the battlefield under your control, put a +1/+1 counter on Ingenious Smith. This ability triggers only once each turn.

6.5 /10
$0.12
Ironpaw Aspirant

Ironpaw Aspirant

Creature — Cat Warrior (1/2)

When Ironpaw Aspirant enters the battlefield, put a +1/+1 counter on target creature.

4.4 /10
$0.03
Jeskai Barricade

Jeskai Barricade

Creature — Wall (0/4)

Flash (You may cast this spell any time you could cast an instant.)
Defender
When Jeskai Barricade enters the battlefield, you may return another target creature you control to its owner's hand.

8.3 /10
$0.43
Juniper Order Rootweaver

Juniper Order Rootweaver

Creature — Human Druid (2/2)

Kicker (You may pay an additional as you cast this spell.)
When Juniper Order Rootweaver enters the battlefield, if it was kicked, put a +1/+1 counter on target creature you control.

2.1 /10
$0.04
Kinsbaile Skirmisher

Kinsbaile Skirmisher

Creature — Kithkin Soldier (2/2)

When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn.

1.3 /10
$0.02
Kor Outfitter

Kor Outfitter

Creature — Kor Soldier (2/2)

When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control.

3.8 /10
$0.14
Leonin RelicWarder

Leonin Relic-Warder

Creature — Cat Cleric (2/2)

When Leonin Relic-Warder enters the battlefield, you may exile target artifact or enchantment.
When Leonin Relic-Warder leaves the battlefield, return the exiled card to the battlefield under its owner's control.

8.6 /10
$0.38
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