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Cards similar to Inquisitor Exarch (400)

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Stone Haven Medic

Stone Haven Medic

Creature — Kor Cleric (1/3)

, : You gain 1 life.

1.7 /10
$0.02
SunBlessed Guardian  FurnaceBlessed Conqueror

Sun-Blessed Guardian // Furnace-Blessed Conqueror

Creature — Human Cleric // Creature — Phyrexian Cleric (2/2)

: Transform Sun-Blessed Guardian. Activate only as a sorcery. ( can be paid with either or 2 life.)

Furnace-Blessed Conqueror

Whenever Furnace-Blessed Conqueror attacks, create a tapped and attacking token that's a copy of it. Put a +1/+1 counter on that token for each +1/+1 counter on Furnace-Blessed Conqueror. Sacrifice that token at the beginning of the next end step.

2.1 /10
$0.02
Sungrace Pegasus

Sungrace Pegasus

Creature — Pegasus (1/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

4.1 /10
$0.12
Unyielding Gatekeeper

Unyielding Gatekeeper

Creature — Elephant Cleric (3/2)

Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When Unyielding Gatekeeper is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token.

4.4 /10
$0.14
Vizkopa Confessor

Vizkopa Confessor

Creature — Human Cleric (1/3)

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
When Vizkopa Confessor enters the battlefield, pay any amount of life. Target opponent reveals that many cards from their hand. You choose one of them and exile it.

3.5 /10
$0.08
Vizkopa Guildmage

Vizkopa Guildmage

Creature — Human Wizard (2/2)

: Target creature gains lifelink until end of turn.
: Whenever you gain life this turn, each opponent loses that much life.

9 /10
$0.36
Wall of Caltrops

Wall of Caltrops

Creature — Wall (2/1)

Defender (This creature can't attack.)
Whenever Wall of Caltrops blocks a creature, if at least one other Wall creature is blocking that creature and no non-Wall creatures are blocking that creature, Wall of Caltrops gains banding until end of turn. (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)

1.7 /10
$0.41
Wings of the Guard

Wings of the Guard

Creature — Bird (1/1)

Flying
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

2.7 /10
$0.05
Youthful Valkyrie

Youthful Valkyrie

Creature — Angel (1/3)

Flying
Whenever another Angel enters the battlefield under your control, put a +1/+1 counter on Youthful Valkyrie.

8.4 /10
$8.59
Advance Scout

Advance Scout

Creature — Human Soldier Scout (1/1)

First strike
: Target creature gains first strike until end of turn.

1.9 /10
$0.20
Aethergeode Miner

Aethergeode Miner

Creature — Dwarf Scout (3/1)

Whenever Aethergeode Miner attacks, you get (two energy counters).
Pay : Exile Aethergeode Miner, then return it to the battlefield under its owner's control.

4.8 /10
$0.26
Akroan Skyguard

Akroan Skyguard

Creature — Human Soldier (1/1)

Flying
Heroic — Whenever you cast a spell that targets Akroan Skyguard, put a +1/+1 counter on Akroan Skyguard.

4.1 /10
$0.14
Alpine Houndmaster

Alpine Houndmaster

Creature — Human Warrior (2/2)

When Alpine Houndmaster enters the battlefield, you may search your library for a card named Alpine Watchdog and/or a card named Igneous Cur, reveal them, put them into your hand, then shuffle.
Whenever Alpine Houndmaster attacks, it gets +X/+0 until end of turn, where X is the number of other attacking creatures.

4.4 /10
$0.12
Angelic Cub

Angelic Cub

Creature — Cat Angel (1/1)

Whenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it.
As long as Angelic Cub has three or more +1/+1 counters on it, it has flying.

5.6 /10
$0.11
Ardent Soldier

Ardent Soldier

Creature — Human Soldier (1/2)

Kicker (You may pay an additional as you cast this spell.)
Vigilance
If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it.

0.4 /10
$0.08
Aven Squire

Aven Squire

Creature — Bird Soldier (1/1)

Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

5.7 /10
$0.15
Banes Invoker

Bane's Invoker

Creature — Human Cleric (2/2)

Wind Walk — : Up to two target creatures each get +2/+2 and gain flying until end of turn.

2 /10
$0.02
Battlefield Medic

Battlefield Medic

Creature — Human Cleric (1/1)

: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield.

2.8 /10
$0.14
Beacon Hawk

Beacon Hawk

Creature — Bird (1/1)

Flying
Whenever Beacon Hawk deals combat damage to a player, you may untap target creature.
: Beacon Hawk gets +0/+1 until end of turn.

3.7 /10
$0.15
Brightmare

Brightmare

Creature — Unicorn (2/3)

When Brightmare enters the battlefield, tap up to one target creature. You gain life equal to that creature's power.

5.5 /10
$0.08
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