Instant
Counter target spell unless its controller pays . That player discards a card.
Instant
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
Instant
Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
Instant
Tap target creature. Its controller mills two cards. That creature doesn't untap during its controller's next untap step. (They put the top two cards of their library into their graveyard.)
Draw a card.
Instant
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
Draw a card.
Instant
Target player draws a card.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Instant
Shuffle all cards from your graveyard into your library. Target player mills that many cards.
Instant
Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles.
Instant
Choose one —
• Counter target spell unless its controller pays .
• Draw two cards.
Instant
Counter target instant or sorcery spell. Its controller reveals cards from the top of their library until they reveal an instant or sorcery card. That player may cast that card without paying its mana cost. Then the player shuffles.
Instant
Choose one —
• Foil Their Scheme — Counter target spell.
• Learn Their Secrets — Draw two cards, then discard two cards.
Instant
Counter target spell. Cards in your hand that share a card type with that spell perpetually gain "This spell costs less to cast."
Instant — Trap
If an opponent searched their library this turn, you may pay rather than pay this spell's mana cost.
Target opponent mills thirteen cards.
Instant
Draw two cards. If you control no artifacts, discard a card.
Instant
Scry 2, then draw two cards.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Draw two cards.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Return one or two target attacking creatures to their owner's hand.
Instant
Choose one —
• Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
• Counter target spell unless its controller pays .
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