Instant
Creatures you control get +1/+1 until end of turn.
Forecast — , Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Activate only during your upkeep and only once each turn.)
Instant
Choose one —
• Creatures you control get +2/+2 until end of turn.
• Until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life."
Entwine (Choose both if you pay the entwine cost.)
Instant
Creatures you control get +2/+2 until end of turn.
Reinforce X— (, Discard this card: Put X +1/+1 counters on target creature.)
Instant
Creatures you control get +2/+1 until end of turn.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Creatures you control get +2/+1 until end of turn. Untap those creatures.
Instant
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Instant
Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures.
Instant
Untap all white creatures you control.
Whenever a creature blocks this turn, it gets +0/+1 until end of turn.
Instant
Choose one —
• Pray for Protection — Creatures you control gain indestructible until end of turn.
• Strike a Deal — You and target opponent each draw two cards.
Instant
Choose a color. Creatures you control gain protection from the chosen color until end of turn.
Cycling (, Discard this card: Draw a card.)
Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn.
Instant
Creatures you control get +2/+0 until end of turn. If you control a modified creature, draw a card. (Equipment, Auras you control, and counters are modifications.)
Instant
Green creatures you control get +1/+1 until end of turn.
Nongreen creatures you control get +1/+0 until end of turn.
Instant
Creatures you control get +1/+1 until end of turn.
Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Instant
Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.
Instant
If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost.
Creatures you control get +2/+0 until end of turn.
Instant
Kicker (You may pay an additional as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If this spell was kicked, those creatures get +2/+1 until end of turn instead.
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