Artifact
Flying
Whenever you cast a noncreature spell, put a +1/+1 counter on Levitating Statue.
: Levitating Statue becomes a 1/1 Construct artifact creature until end of turn.
Artifact
At the beginning of your upkeep, scry 1.
Whenever you cast a creature spell, you may pay . If you do, draw a card.
Artifact — Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact
Whenever you cast an Adventure instant or sorcery spell, copy it. You may choose new targets for the copy.
Artifact
Whenever you cast an artifact creature spell, it gains sunburst. (It enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
At the beginning of your end step, if there are thirty or more counters among artifacts and creatures you control, Lux Artillery deals 10 damage to each opponent.
Artifact
You may have Machine God's Effigy enter the battlefield as a copy of any creature on the battlefield, except it's an artifact and it has ": Add ." (It's not a creature.)
: Add .
Artifact
Whenever a player casts a green spell, you may pay . If you do, untap target permanent.
Artifact — Equipment
Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.)
Equip
Artifact
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
, : Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
Artifact
Whenever a creature enters the battlefield, if it was cast, exile it, then return all other permanent cards exiled with Mirror of Life Trapping to the battlefield under their owners' control.
Artifact Creature — Robot Soldier (1/1)
Whenever you cast an Aura or Equipment spell, put a +1/+1 counter on Mister Gutsy.
When Mister Gutsy dies, create X Junk tokens, where X is the number of +1/+1 counters on it. (They're artifacts with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Artifact Creature — Wall (0/6)
Defender (This creature can't attack.)
: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.
Artifact // Sorcery — Adventure
, : You may put a creature card from your hand onto the battlefield.
Zoological Study
Mill five cards, then return a creature card milled this way to your hand. (Then exile this card. You may cast the artifact later from exile.)
Artifact Creature — Myr (5/6)
Spend only mana produced by creatures to cast this spell.
Artifact // Artifact Creature — Construct (0/0)
, : Add one mana of any color.
, : Transform Mystic Skull.
Mystic Monstrosity
Lands you control have ": Add one mana of any color."
Artifact
Whenever a player casts a white spell, you may pay . If you do, untap target permanent.
Artifact — Equipment
Equipped creature has shroud. (It can't be the target of spells or abilities.)
: Attach Neurok Stealthsuit to target creature you control.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature gets +3/+0 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell.
Equip
Artifact
Obsidian Obelisk enters the battlefield tapped.
: Add .
: Add one mana of any color. Spend this mana only to cast a multicolored spell.
Artifact
Whenever a player casts a black spell, you may pay . If you do, untap target permanent.
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