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Cards similar to Instigator (400)

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Glaze Fiend

Glaze Fiend

Artifact Creature — Illusion (0/1)

Flying
Whenever another artifact enters the battlefield under your control, Glaze Fiend gets +2/+2 until end of turn.

3.3 /10
$0.12
Gloom Surgeon

Gloom Surgeon

Creature — Spirit (2/1)

If combat damage would be dealt to Gloom Surgeon, prevent that damage and exile that many cards from the top of your library.

2.1 /10
$0.11
Gluttonous Slug

Gluttonous Slug

Creature — Slug Horror (0/3)

Menace
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

4.1 /10
$0.04
Goblin Turncoat

Goblin Turncoat

Creature — Goblin Mercenary (2/1)

Sacrifice a Goblin: Regenerate Goblin Turncoat.

1.8 /10
$0.20
Gollum Patient Plotter

Gollum, Patient Plotter

Legendary Creature — Halfling Horror (3/1)

When Gollum, Patient Plotter leaves the battlefield, the Ring tempts you.
, Sacrifice a creature: Return Gollum from your graveyard to your hand. Activate only as a sorcery.

8.7 /10
$0.06
Graf Rats

Graf Rats

Creature — Rat (2/1)

At the beginning of combat on your turn, if you both own and control Graf Rats and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.

4.4 /10
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Grafted Butcher

Grafted Butcher

Creature — Phyrexian Samurai (2/2)

When Grafted Butcher enters the battlefield, Phyrexians you control gain menace until end of turn.
Other Phyrexians you control get +1/+1.
, Sacrifice an artifact or creature: Return Grafted Butcher from your graveyard to the battlefield. Activate only as a sorcery.

7.8 /10
$0.21
Graveyard Marshal

Graveyard Marshal

Creature — Zombie Soldier (3/2)

, Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token.

3.9 /10
$0.17
Grim Roustabout

Grim Roustabout

Creature — Skeleton Warrior (1/1)

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
: Regenerate Grim Roustabout.

3.4 /10
$0.05
Grim Wanderer

Grim Wanderer

Creature — Goblin Warlock (5/3)

Flash
Tragic Backstory — Cast this spell only if a creature died this turn.

4.7 /10
$0.05
Grimclaw Bats

Grimclaw Bats

Creature — Bat (1/1)

Flying
, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn.

1.8 /10
$0.09
Guildsworn Prowler

Guildsworn Prowler

Creature — Tiefling Rogue Assassin (2/1)

Deathtouch
When Guildsworn Prowler dies, if it wasn't blocking, draw a card.

6.9 /10
$0.08
Gurmag Swiftwing

Gurmag Swiftwing

Creature — Bat (1/2)

Flying, first strike, haste

6.4 /10
$0.30
Gutter Skulk

Gutter Skulk

Creature — Zombie Rat (2/2)

3.4 /10
$0.08
Haberthrasher

Haberthrasher

Creature — Human Hatificer Assassin (2/2)

Deathtouch
Whenever another creature that has a hat enters the battlefield under your control or a hat sticker is put on a creature you control, each opponent loses 1 life.

0.9 /10
$0.02
Hand of Cruelty

Hand of Cruelty

Creature — Human Samurai (2/2)

Protection from white
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

3.7 /10
$0.31
Hand of Silumgar

Hand of Silumgar

Creature — Human Warrior (2/1)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

2.5 /10
$0.04
Hired Hexblade

Hired Hexblade

Creature — Elf Warlock (2/2)

When Hired Hexblade enters the battlefield, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life.

3.3 /10
$0.02
Inhumaniac

Inhumaniac

Creature — Brainiac (1/1)

At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on Inhumaniac. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from Inhumaniac.

10 /10
$0.10
Inkrise Infiltrator

Inkrise Infiltrator

Creature — Human Ninja (1/2)

Flying
: Inkrise Infiltrator gets +2/+2 until end of turn.

6.3 /10
$0.01
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