Enchantment — Aura
Enchant creature
Enchanted creature has protection from green. This effect doesn't remove Green Ward.
Enchantment — Aura
Enchant creature
Enchanted creature has protection from multicolored.
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals damage, Guilty Conscience deals that much damage to that creature.
Enchantment — Aura
Enchant creature
Enchanted creature gets +0/+2 and has ": Draw a card, then discard a card."
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3.
Enchantment — Aura
Enchant land you control
Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land.
If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn.
Enchantment Creature — Spirit (1/2)
Lifelink
Whenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it.
Enchantment Creature — Spirit (1/1)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Enchanted creature gets +1/+1 and has lifelink.
Enchantment — Aura
Enchant creature
When Hydra's Growth enters the battlefield, put a +1/+1 counter on enchanted creature.
At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has first strike.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment Creature — Siren (1/1)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Flying
You control enchanted creature.
Enchanted creature gets +1/+1 and has flying.
Enchantment — Aura
Enchant creature
At the beginning of your upkeep, you may put a fuse counter on Incendiary.
When enchanted creature dies, Incendiary deals X damage to any target, where X is the number of fuse counters on Incendiary.
Enchantment — Aura
Flash
Enchant creature
: Regenerate enchanted creature.
Enchantment — Aura
Enchant creature
When Karametra's Favor enters the battlefield, draw a card.
Enchanted creature has ": Add one mana of any color."
Enchantment — Aura
Enchant creature
When Kenrith's Transformation enters the battlefield, draw a card.
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
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