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Cards similar to Intrepid Hero (400)

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Goldmaw Champion

Goldmaw Champion

Creature — Dwarf Warrior (2/3)

Boast — : Tap target creature. (Activate only if this creature attacked this turn and only once each turn.)

1.9 /10
$0.04
Goldmeadow Lookout

Goldmeadow Lookout

Creature — Kithkin Spellshaper (2/2)

, , Discard a card: Create a 1/1 white Kithkin Soldier creature token named Goldmeadow Harrier. It has ", : Tap target creature."

2.2 /10
$0.20
Graceful Antelope

Graceful Antelope

Creature — Antelope (1/4)

Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)
Whenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves the battlefield.

1.9 /10
$0.33
Gravel Slinger

Gravel Slinger

Creature — Human Soldier (1/3)

: Gravel Slinger deals 1 damage to target attacking or blocking creature.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

0.2 /10
$0.19
Grey Host Reinforcements

Grey Host Reinforcements

Creature — Spirit Soldier (1/1)

Flying, ward
When Grey Host Reinforcements enters the battlefield, exile target player's graveyard. Put a number of +1/+1 counters on Grey Host Reinforcements equal to the number of creature cards exiled this way.

5.9 /10
$0.08
Guardian of Faith

Guardian of Faith

Creature — Spirit Knight (3/2)

Flash
Vigilance
When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)

9.5 /10
$3.78
Guardian of Ghirapur

Guardian of Ghirapur

Creature — Angel (3/3)

Flying
When Guardian of Ghirapur enters the battlefield, exile up to one other target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.

7.2 /10
$0.19
Guardian of Pilgrims

Guardian of Pilgrims

Creature — Spirit Cleric (2/2)

When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn.

0.6 /10
$0.02
Haazda Officer

Haazda Officer

Creature — Human Soldier (3/2)

When Haazda Officer enters the battlefield, target creature you control gets +1/+1 until end of turn.

0.9 /10
$0.03
Haazda Snare Squad

Haazda Snare Squad

Creature — Human Soldier (1/4)

Whenever Haazda Snare Squad attacks, you may pay . If you do, tap target creature an opponent controls.

1.7 /10
$0.02
HalfElf Monk

Half-Elf Monk

Creature — Human Elf Monk (1/4)

Vigilance
Stunning Strike — , : Tap target creature.

2.6 /10
$0.02
Hallowed Spiritkeeper

Hallowed Spiritkeeper

Creature — Avatar (3/2)

Vigilance
When Hallowed Spiritkeeper dies, create X 1/1 white Spirit creature tokens with flying, where X is the number of creature cards in your graveyard.

8.3 /10
$0.59
Halvar God of Battle  Sword of the Realms

Halvar, God of Battle // Sword of the Realms

Legendary Creature — God // Legendary Artifact — Equipment (4/4)

Creatures you control that are enchanted or equipped have double strike.
At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.

Sword of the Realms

Equipped creature gets +2/+0 and has vigilance.
Whenever equipped creature dies, return it to its owner's hand.
Equip

9.3 /10
~$14
Hammers of Moradin

Hammers of Moradin

Creature — Dwarf Cleric (3/3)

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever Hammers of Moradin attacks, for each opponent, tap up to one target creature that player controls.

8.1 /10
$0.09
Hanweir Militia Captain  Westvale Cult Leader

Hanweir Militia Captain // Westvale Cult Leader

Creature — Human Soldier // Creature — Human Cleric (2/2)

At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.

Westvale Cult Leader

Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.
At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.

8.2 /10
$0.49
Harpoon Sniper

Harpoon Sniper

Creature — Merfolk Archer (2/2)

, : Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control.

4 /10
$0.20
Harvestguard Alseids

Harvestguard Alseids

Enchantment Creature — Nymph (2/3)

Constellation — Whenever Harvestguard Alseids or another enchantment enters the battlefield under your control, prevent all damage that would be dealt to target creature this turn.

4.9 /10
$0.06
Haunted Angel

Haunted Angel

Creature — Angel (3/3)

Flying
When Haunted Angel dies, exile Haunted Angel and each other player creates a 3/3 black Angel creature token with flying.

1.9 /10
$0.24
Heavy Ballista

Heavy Ballista

Creature — Human Soldier (2/3)

: Heavy Ballista deals 2 damage to target attacking or blocking creature.

0.8 /10
$0.14
Heliod SunCrowned

Heliod, Sun-Crowned

Legendary Enchantment Creature — God (5/5)

Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.

9.7 /10
~$14
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