← Edit search Random card

Cards similar to Intruder Alarm (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Rousing Read

Rousing Read

Enchantment — Aura

Enchant creature
When Rousing Read enters the battlefield, draw two cards, then discard a card.
Enchanted creature gets +1/+1 and has flying.

4.3 /10
$0.04
Rune of Flight

Rune of Flight

Enchantment — Aura Rune

Enchant permanent
When Rune of Flight enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it has flying.
As long as enchanted permanent is an Equipment, it has "Equipped creature has flying."

5.7 /10
$0.09
Scroll of Isildur

Scroll of Isildur

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gain control of up to one target artifact for as long as you control Scroll of Isildur. The Ring tempts you.
II — Tap up to two target creatures. Put a stun counter on each of them.
III — Draw a card for each tapped creature target opponent controls.

8.2 /10
$0.64
Second Wind

Second Wind

Enchantment — Aura

Enchant creature
: Tap enchanted creature.
: Untap enchanted creature.

4.7 /10
$0.36
Shifting Sky

Shifting Sky

Enchantment

As Shifting Sky enters the battlefield, choose a color.
All nonland permanents are the chosen color.

4.3 /10
$0.25
Smoke Shroud

Smoke Shroud

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has flying.
When a Ninja enters the battlefield under your control, you may return Smoke Shroud from your graveyard to the battlefield attached to that creature.

8 /10
$0.12
Song of Stupefaction

Song of Stupefaction

Enchantment — Aura

Enchant creature or Vehicle
When Song of Stupefaction enters the battlefield, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Fathomless descent — Enchanted permanent gets -X/-0, where X is the number of permanent cards in your graveyard.

2 /10
$0.02
Spectral Cloak

Spectral Cloak

Enchantment — Aura

Enchant creature
Enchanted creature has shroud as long as it's untapped. (It can't be the target of spells or abilities.)

0.7 /10
$3.81
Starlit Mantle

Starlit Mantle

Enchantment — Aura

Flash
Enchant creature you control
When Starlit Mantle enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Enchanted creature gets +1/+1.

5.2 /10
$0.04
Statecraft

Statecraft

Enchantment

Prevent all combat damage that would be dealt to and dealt by creatures you control.

5.8 /10
$2.99
Stupefying Touch

Stupefying Touch

Enchantment — Aura

Enchant creature
When Stupefying Touch enters the battlefield, draw a card.
Enchanted creature's activated abilities can't be activated.

3.4 /10
$0.29
Swirl the Mists

Swirl the Mists

Enchantment

As Swirl the Mists enters the battlefield, choose a color word.
All instances of color words in the text of spells and permanents are changed to the chosen color word.

3.1 /10
$0.34
Sword Coast Sailor

Sword Coast Sailor

Legendary Enchantment — Background

Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn."

8.2 /10
$0.08
The Antiquities War

The Antiquities War

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
III — Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.

7.6 /10
$0.25
Thopter Spy Network

Thopter Spy Network

Enchantment

At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.
Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.

9.7 /10
$4.54
Travelers Cloak

Traveler's Cloak

Enchantment — Aura

Enchant creature
As Traveler's Cloak enters the battlefield, choose a land type.
When Traveler's Cloak enters the battlefield, draw a card.
Enchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.)

5.8 /10
$0.14
War Tax

War Tax

Enchantment

: This turn, creatures can't attack unless their controller pays for each attacking creature they control.

5.6 /10
$0.86
Web of Inertia

Web of Inertia

Enchantment

At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.

6.4 /10
$0.91
Aether Barrier

Aether Barrier

Enchantment

Whenever a player casts a creature spell, that player sacrifices a permanent unless they pay .

5.6 /10
$1.32
Ancestral Knowledge

Ancestral Knowledge

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Ancestral Knowledge enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order.
When Ancestral Knowledge leaves the battlefield, shuffle your library.

4.6 /10
$3.72
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.