← Edit search Random card

Cards similar to Intruder Alarm (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Leyline of Vitality

Leyline of Vitality

Enchantment

If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield.
Creatures you control get +0/+1.
Whenever a creature enters the battlefield under your control, you may gain 1 life.

6.1 /10
$1.48
Lifetap

Lifetap

Enchantment

Whenever a Forest an opponent controls becomes tapped, you gain 1 life.

3.4 /10
~$32
Mana Breach

Mana Breach

Enchantment

Whenever a player casts a spell, that player returns a land they control to its owner's hand.

7.5 /10
$1.31
Mana Echoes

Mana Echoes

Enchantment

Whenever a creature enters the battlefield, you may add an amount of equal to the number of creatures you control that share a creature type with it.

8.9 /10
~$30
Mana Vortex

Mana Vortex

Enchantment

When you cast this spell, counter it unless you sacrifice a land.
At the beginning of each player's upkeep, that player sacrifices a land.
When there are no lands on the battlefield, sacrifice Mana Vortex.

4.3 /10
~$17
March of the Machines

March of the Machines

Enchantment

Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value. (Equipment that's a creature can't equip a creature.)

6.2 /10
$0.37
Medomais Prophecy

Medomai's Prophecy

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Scry 2.
II — Choose a card name.
III — When you cast a spell with the chosen name for the first time this turn, draw two cards.
IV — Look at the top card of each player's library.

6.2 /10
$0.11
Memory Erosion

Memory Erosion

Enchantment

Whenever an opponent casts a spell, that player mills two cards.

8.8 /10
$4.32
Mirrormade

Mirrormade

Enchantment

You may have Mirrormade enter the battlefield as a copy of any artifact or enchantment on the battlefield.

9.5 /10
$1.88
Mist of Stagnation

Mist of Stagnation

Enchantment

Permanents don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player chooses a permanent for each card in their graveyard, then untaps those permanents.

2.5 /10
$0.47
Mistform Mask

Mistform Mask

Enchantment — Aura

Enchant creature
: Enchanted creature becomes the creature type of your choice until end of turn.

3.1 /10
$0.10
Mists of Littjara

Mists of Littjara

Enchantment — Aura

Flash
Enchant creature or Vehicle
Enchanted creature gets -3/-0.

1.2 /10
$0.04
Mystic Veil

Mystic Veil

Enchantment — Aura

You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)

3.2 /10
$0.13
Netherese PuzzleWard

Netherese Puzzle-Ward

Enchantment

Focus Beam — At the beginning of your upkeep, roll a d4. Scry X, where X is the result.
Perfect Illumination — Whenever you roll a die's highest natural result, draw a card.

8.2 /10
$0.36
Nimbus Naiad

Nimbus Naiad

Enchantment Creature — Nymph (2/2)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Flying
Enchanted creature gets +2/+2 and has flying.

3.3 /10
$0.07
Now I Know My ABCs

Now I Know My ABC's

Enchantment

At the beginning of your upkeep, if you control permanents with names that include all twenty-six letters of the English alphabet, you win the game.

10 /10
$3.37
Nyxborn Triton

Nyxborn Triton

Enchantment Creature — Merfolk (2/3)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +2/+3.

2.3 /10
$0.03
Oath of Scholars

Oath of Scholars

Enchantment

At the beginning of each player's upkeep, that player chooses target player who has more cards in hand than they do and is their opponent. The first player may discard their hand and draw three cards.

2.9 /10
$0.34
Ocular Halo

Ocular Halo

Enchantment — Aura

Enchant creature
Enchanted creature has ": Draw a card."
: Enchanted creature gains vigilance until end of turn.

2.1 /10
$0.13
One With the Wind

One With the Wind

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has flying.

4.2 /10
$0.05
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.