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Cards similar to Invisibility (400)

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Confounding Conundrum

Confounding Conundrum

Enchantment

When Confounding Conundrum enters the battlefield, draw a card.
Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.

8.4 /10
$0.38
Counterbalance

Counterbalance

Enchantment

Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same mana value as the revealed card.

9 /10
~$14
Declaration of Naught

Declaration of Naught

Enchantment

As Declaration of Naught enters the battlefield, choose a card name.
: Counter target spell with the chosen name.

4.2 /10
$1.59
Deep Water

Deep Water

Enchantment

: Until end of turn, if you tap a land you control for mana, it produces instead of any other type.

0.6 /10
$0.20
Drowned Secrets

Drowned Secrets

Enchantment

Whenever you cast a blue spell, target player mills two cards.

7.4 /10
$0.54
Energy Field

Energy Field

Enchantment

Prevent all damage that would be dealt to you by sources you don't control.
When a card is put into your graveyard from anywhere, sacrifice Energy Field.

5.7 /10
$2.28
Enhanced Surveillance

Enhanced Surveillance

Enchantment

You may look at an additional two cards each time you surveil.
Exile Enhanced Surveillance: Shuffle your graveyard into your library.

6.8 /10
$0.08
Era of Innovation

Era of Innovation

Enchantment

Whenever an artifact or Artificer enters the battlefield under your control, you may pay . If you do, you get (two energy counters).
Pay , Sacrifice Era of Innovation: Draw three cards.

5.8 /10
$0.15
Excavation

Excavation

Enchantment

, Sacrifice a land: Draw a card. Any player may activate this ability.

5.2 /10
$0.28
Font of Fortunes

Font of Fortunes

Enchantment

, Sacrifice Font of Fortunes: Draw two cards.

3.6 /10
$0.06
Founding the Third Path

Founding the Third Path

Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost.
II — Target player mills four cards.
III — Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy.

6.4 /10
$0.13
GoShintai of Lost Wisdom

Go-Shintai of Lost Wisdom

Legendary Enchantment Creature — Shrine (0/4)

Flying
At the beginning of your end step, you may pay . When you do, target player mills X cards, where X is the number of Shrines you control. (To mill a card, a player puts the top card of their library into their graveyard.)

8.6 /10
$0.12
Hatching Plans

Hatching Plans

Enchantment

When Hatching Plans is put into a graveyard from the battlefield, draw three cards.

4.4 /10
$0.04
Hesitation

Hesitation

Enchantment

When a player casts a spell, sacrifice Hesitation and counter that spell.

4 /10
$0.27
Iceberg

Iceberg

Enchantment

Iceberg enters the battlefield with X ice counters on it.
: Put an ice counter on Iceberg.
Remove an ice counter from Iceberg: Add .

3.4 /10
--
Illusionary Terrain

Illusionary Terrain

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
As Illusionary Terrain enters the battlefield, choose two basic land types.
Basic lands of the first chosen type are the second chosen type.

2.3 /10
$0.25
Ior Ruin Expedition

Ior Ruin Expedition

Enchantment

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition.
Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.

6.4 /10
$0.10
Jaces Erasure

Jace's Erasure

Enchantment

Whenever you draw a card, you may have target player mill a card.

7.6 /10
$0.19
Jacob Hauken Inspector  Haukens Insight

Jacob Hauken, Inspector // Hauken's Insight

Legendary Creature — Human Advisor // Legendary Enchantment (0/2)

: Draw a card, then exile a card from your hand face down. You may look at that card for as long as it remains exiled. You may pay . If you do, transform Jacob Hauken, Inspector.

Hauken's Insight

At the beginning of your upkeep, exile the top card of your library face down. You may look at that card for as long as it remains exiled.
Once during each of your turns, you may play a land or cast a spell from among the cards exiled with this permanent without paying its mana cost.

7.4 /10
$0.29
Lifetap

Lifetap

Enchantment

Whenever a Forest an opponent controls becomes tapped, you gain 1 life.

3.4 /10
~$32
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