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Cards similar to Irresistible Prey (400)

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Devouring Tendrils

Devouring Tendrils

Sorcery

Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. When the permanent you don't control dies this turn, you gain 2 life.

6 /10
$0.07
Disentomb

Disentomb

Sorcery

Return target creature card from your graveyard to your hand.

7 /10
$1.00
Disintegrate

Disintegrate

Sorcery

Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.

5.2 /10
~$30
Divest

Divest

Sorcery

Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.

5.9 /10
$0.10
Dreams of Steel and Oil

Dreams of Steel and Oil

Sorcery

Target opponent reveals their hand. You choose an artifact or creature card from it, then choose an artifact or creature card from their graveyard. Exile the chosen cards.

4.7 /10
$0.07
Dubious Challenge

Dubious Challenge

Sorcery

Look at the top ten cards of your library, exile up to two creature cards from among them, then shuffle. Target opponent may choose one of the exiled cards and put it onto the battlefield under their control. Put the rest onto the battlefield under your control.

2.3 /10
$0.07
Duress

Duress

Sorcery

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

8.9 /10
$0.03
Earthen Arms

Earthen Arms

Sorcery

Put two +1/+1 counters on target permanent.
Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

3.6 /10
$0.02
Eaten Alive

Eaten Alive

Sorcery

As an additional cost to cast this spell, sacrifice a creature or pay .
Exile target creature or planeswalker.

8.7 /10
$0.10
Echoing Return

Echoing Return

Sorcery

Return target creature card and all other cards with the same name as that card from your graveyard to your hand.

8.4 /10
$0.08
Elusive Otter  Groves Bounty

Elusive Otter // Grove's Bounty

Creature — Otter // Sorcery — Adventure (1/1)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creatures with power less than Elusive Otter's power can't block it.

Grove's Bounty

Distribute X +1/+1 counters among any number of target creatures you control. (Then exile this card. You may cast the creature later from exile.)

7.2 /10
$0.20
Elven Rite

Elven Rite

Sorcery

Distribute two +1/+1 counters among one or two target creatures.

1.3 /10
$0.23
Energy Tap

Energy Tap

Sorcery

Tap target untapped creature you control. If you do, add an amount of equal to that creature's mana value.

7.3 /10
$2.59
Ents Fury

Ent's Fury

Sorcery

Put a +1/+1 counter on target creature you control if its power is 4 or greater. Then that creature gets +1/+1 until end of turn and fights target creature you don't control.

6.3 /10
$0.03
Epic Confrontation

Epic Confrontation

Sorcery

Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)

5.9 /10
$0.03
Exponential Growth

Exponential Growth

Sorcery

Until end of turn, double target creature's power X times.

8.4 /10
$0.33
Faerie Guidemother  Gift of the Fae

Faerie Guidemother // Gift of the Fae

Creature — Faerie // Sorcery — Adventure (1/1)

Flying

Gift of the Fae

Target creature gets +2/+1 and gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.)

6.2 /10
$0.04
Fear Fire Foes

Fear, Fire, Foes!

Sorcery

Damage can't be prevented this turn. Fear, Fire, Foes! deals X damage to target creature and 1 damage to each other creature with the same controller.

6.9 /10
$0.03
Feast of Flesh

Feast of Flesh

Sorcery

Feast of Flesh deals X damage to target creature and you gain X life, where X is 1 plus the number of cards named Feast of Flesh in all graveyards.

0.4 /10
$0.08
Feral Encounter

Feral Encounter

Sorcery

Look at the top five cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card this turn. At the beginning of the next combat phase this turn, target creature you control deals damage equal to its power to up to one target creature you don't control.

5.9 /10
$0.09
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