Artifact Creature — Cat (5/5)
When Prophet of the Peak enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Artifact Creature — Scarecrow (5/3)
Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Rattleblaze Scarecrow has haste as long as you control a red creature.
Artifact Creature — Golem (3/4)
Affinity for Plains (This spell costs less to cast for each Plains you control.)
Vigilance
Creature — Giant // Sorcery — Adventure (7/7)
Vigilance
Cast Off
Destroy all non-Giant creatures. (Then exile this card. You may cast the creature later from exile.)
Creature — Human Knight (7/4)
This spell costs less to cast for each Human you control.
Trample, haste
At the beginning of your end step, if Riders of the Mark attacked this turn, return it to its owner's hand. If you do, create a number of 1/1 white Human Soldier creature tokens equal to its toughness.
Artifact Creature — Construct (10/10)
Prototype — 3/5 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
Reach, trample
Artifact Creature — Construct (1/1)
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
Remove two +1/+1 counters from Sawtooth Thresher: Sawtooth Thresher gets +4/+4 until end of turn.
Creature — Bat Mutant (5/5)
Flying, menace
Whenever Screeching Scorchbeast attacks, each player gets two rad counters.
Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn.
Artifact Creature — Construct (6/6)
Scuttling Doom Engine can't be blocked by creatures with power 2 or less.
When Scuttling Doom Engine dies, it deals 6 damage to target opponent or planeswalker.
Creature — Eldrazi (5/7)
Devoid (This card has no color.)
Whenever a land enters the battlefield under an opponent's control, that player exiles the top two cards of their library and you draw two cards.
Creature — Human Ranger (1/1)
When Somberwald Beastmaster enters the battlefield, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token.
Creature tokens you control have deathtouch.
Artifact Creature — Golem (2/4)
Affinity for Islands (This spell costs less to cast for each Island you control.)
Flying
Creature — Giant Warrior // Sorcery — Adventure (6/7)
Stormkeld Vanguard can't be blocked by creatures with power 2 or less.
Bear Down
Destroy target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.)
Artifact Creature — Beast (5/5)
Domain — This spell costs less to cast for each basic land type among lands you control.
Trample
Artifact Creature — Construct (3/3)
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
, , Remove a +1/+1 counter from Suncrusher: Destroy target creature.
, Remove a +1/+1 counter from Suncrusher: Return Suncrusher to its owner's hand.
Artifact Creature — Golem (5/4)
Affinity for Forests (This spell costs less to cast for each Forest you control.)
Artifact Creature — Dragon (5/5)
Flying; trample; rampage 4 (Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.)
Artifact Creature — Construct (5/3)
Menace
Whenever Terror Ballista attacks, you may sacrifice another creature. When you do, destroy target creature an opponent controls.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Artifact Creature — Scarecrow (4/4)
Thornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
Thornwatch Scarecrow has vigilance as long as you control a white creature.
Creature — Dragon // Instant — Adventure (4/4)
Flying, deathtouch
Entropic Cloud
Creatures you control gain deathtouch until end of turn. (Then exile this card. You may cast the creature later from exile.)
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