Creature — Spirit Warrior // Sorcery — Adventure (2/2)
When Shrouded Shepherd enters the battlefield, target creature you control gets +2/+2 until end of turn.
Cleave Shadows
Creatures your opponents control get -1/-1 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Creature — Human Soldier // Instant — Adventure (2/1)
On Alert
Target creature gets +2/+2 until end of turn. Untap it. (Then exile this card. You may cast the creature later from exile.)
Sorcery
Devoid (This card has no color.)
Target creature can't be blocked this turn.
Draw a card.
Conspiracy
(Start the game with this conspiracy face up in the command zone.)
Your starting deck can't have basic land cards and your starting hand size is five.
Exile a card from your hand: This turn, you may play basic lands from outside the game.
Basic lands you control have ": Add one mana of any color."
Instant
Devoid (This card has no color.)
Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Sorcery
Each opponent can't cast instant or sorcery spells during that player's next turn.
Instant // Instant
Counter target noncreature spell.
Malice
Destroy target nonblack creature. It can't be regenerated.
Instant
Will of the council — Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy.
Instant
When you cast your next instant or sorcery spell this turn, copy that spell X times. You may choose new targets for the copies.
Sorcery
Return an instant card at random from your graveyard to your hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Sorcery
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast Swift Reckoning as though it had flash. (You may cast it any time you could cast an instant.)
Destroy target tapped creature.
Instant
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Instant // Sorcery
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Threat
Create a 4/4 red and green Beast creature token with trample.
Creature — Faerie // Instant — Adventure (3/3)
Flying
Rip the Seams
Destroy target tapped creature. (Then exile this card. You may cast the creature later from exile.)
Creature — Dragon // Instant — Adventure (4/4)
Flying, deathtouch
Entropic Cloud
Creatures you control gain deathtouch until end of turn. (Then exile this card. You may cast the creature later from exile.)
Sorcery
Devoid (This card has no color.)
Target player reveals their hand. You choose a card from it with mana value 3 or greater and exile that card.
Instant // Instant
Return all creatures blocking or blocked by target creature to their owner's hand.
Error
Counter target multicolored spell.
Creature — Treefolk Druid // Sorcery — Adventure (6/5)
Oaken Boon
Put two +1/+1 counters on target creature. (Then exile this card. You may cast the creature later from exile.)
Instant
Choose one —
• When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
• Target creature you control gains double strike until end of turn.
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