Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gain control of up to one target artifact for as long as you control Scroll of Isildur. The Ring tempts you.
II — Tap up to two target creatures. Put a stun counter on each of them.
III — Draw a card for each tapped creature target opponent controls.
Creature — Octopus (2/2)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flash
Whenever this creature deals combat damage to a player, draw a card.
Creature — Merfolk Wizard (2/3)
Whenever a Merfolk you control deals combat damage to a player, draw a card.
Creature — Spirit (1/2)
When Shipwreck Sifters enters the battlefield, draw a card, then discard a card.
Whenever you discard a Spirit card or a card with disturb, put a +1/+1 counter on Shipwreck Sifters.
Enchantment
Whenever you cast a noncreature spell, you may pay . If you do, create a 2/2 blue Djinn Monk creature token with flying.
Legendary Artifact Creature — Robot // Legendary Artifact — (2/3)
More Than Meets the Eye (You may cast this card converted for .)
Flying
Whenever you draw a card, if you're the monarch, target opponent loses 2 life.
Whenever one or more creatures deal combat damage to you, convert Starscream.
Starscream, Seeker Leader
Living metal (As long as it's your turn, this Vehicle is also a creature.)
Flying, menace, haste
Whenever Starscream deals combat damage to a player, if there is no monarch, that player becomes the monarch.
Whenever you become the monarch, convert Starscream.
Legendary Creature — Merfolk Wizard (2/2)
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
Legendary Planeswalker — Teferi
+1: Draw a card.
?3: Put target creature on top of its owner's library.
?8: Each creature target opponent controls phases out. Until the end of your next turn, they can't phase in. (Treat them and anything attached to them as though they don't exist.)
Legendary Planeswalker
No more than one creature can attack The Eternal Wanderer each combat.
+1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.
0: Create a 2/2 white Samurai creature token with double strike.
?4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
Artifact
Whenever one or more artifact creatures you control die, draw a card. This ability triggers only once each turn.
, : Create a 1/1 colorless Thopter artifact creature token with flying.
Creature — Alien Insect (1/1)
Skulk (This creature can't be blocked by creatures with greater power.)
Parallel Universe — Whenever Time Beetle deals combat damage to a player, time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
Artifact Creature — Phyrexian Artificer (2/4)
Whenever Transplant Theorist or another artifact enters the battlefield under your control, you may draw a card. If you do, discard a card.
: Put target card from your graveyard on the bottom of your library.
Enchantment
Whenever you cast a spell that targets only a single artifact or creature you control, create a token that's a copy of that artifact or creature, except it's not legendary.
Creature — Sphinx (4/4)
Flying
Cumulative upkeep—Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Vexing Sphinx dies, draw a card for each age counter on it.
Artifact
If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. (It's an artifact with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
, : Create a token that's a copy of target artifact token you control.
Creature — Human Knight (2/2)
Flying, vigilance
: Create a 2/2 white and blue Knight creature token with vigilance. Activate only if you've cast two or more spells this turn.
Legendary Creature — Centaur Druid (4/4)
Other creatures you control have haste.
Whenever one or more face-down creatures you control deal combat damage to a player, draw a card.
Whenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up.
Legendary Creature — Horror (2/3)
Hive Mind — Whenever a player mills one or more creature cards, you create a 1/1 black Horror creature token.
, : Target player mills three cards.
Choose a Background (You can have a Background as a second commander.)
Creature — Human Monk (2/1)
, : Draw a card, then discard a card.
Whenever you cast a noncreature spell, untap Zephyr Scribe.
Legendary Creature — Merfolk Wizard (2/2)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
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