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Cards similar to Jareth, Leonine Titan (400)

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Sentry Oak

Sentry Oak

Creature — Treefolk Warrior (3/5)

Defender
At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

1 /10
$0.18
Shu Defender

Shu Defender

Creature — Human Soldier (2/2)

Whenever Shu Defender blocks, it gets +0/+2 until end of turn.

0.2 /10
$1.17
Sokenzan Spellblade

Sokenzan Spellblade

Creature — Ogre Samurai Shaman (2/3)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
: Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand.

1.9 /10
$0.17
Steppe Glider

Steppe Glider

Creature — Elemental (2/4)

Flying, vigilance
: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.

0.9 /10
$0.05
Stonehorn Chanter

Stonehorn Chanter

Creature — Rhino Cleric (4/4)

: Stonehorn Chanter gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.)

0.3 /10
$0.02
Stormscape Master

Stormscape Master

Creature — Human Wizard (2/2)

, : Target creature gains protection from the color of your choice until end of turn.
, : Target player loses 2 life and you gain 2 life.

0.5 /10
$0.31
Sustainer of the Realm

Sustainer of the Realm

Creature — Angel (2/3)

Flying
Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.

1.6 /10
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Syr Cadian Knight Owl

Syr Cadian, Knight Owl

Legendary Creature — Bird Knight (4/4)

Knightlifelink (Damage dealt by Knights you control also causes you to gain that much life.)
: Syr Cadian, Knight Owl gains vigilance until end of turn. Activate only from sunrise to sunset.
: Syr Cadian, Knight Owl gains flying until end of turn. Activate only from sunset to sunrise.

10 /10
$0.17
Takenos Cavalry

Takeno's Cavalry

Creature — Human Samurai Archer (1/1)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
: Takeno's Cavalry deals 1 damage to target attacking or blocking Spirit.

2 /10
$0.17
Thornscape Master

Thornscape Master

Creature — Human Wizard (2/2)

, : Thornscape Master deals 2 damage to target creature.
, : Target creature gains protection from the color of your choice until end of turn.

0.4 /10
$0.26
Town Sentry

Town Sentry

Creature — Human Soldier (2/2)

Whenever Town Sentry blocks, it gets +0/+2 until end of turn.

0 /10
$0.14
Aerie Mystics

Aerie Mystics

Creature — Bird Wizard (3/3)

Flying
: Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)

3.8 /10
$0.24
Angel of Grace

Angel of Grace

Creature — Angel (5/4)

Flash
Flying
When Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
, Exile Angel of Grace from your graveyard: Your life total becomes 10.

5.7 /10
$0.57
Angelic Guardian

Angelic Guardian

Creature — Angel (5/5)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

6.3 /10
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Bounding Felidar

Bounding Felidar

Creature — Cat Beast Mount (4/7)

Whenever Bounding Felidar attacks while saddled, put a +1/+1 counter on each other creature you control. You gain 1 life for each of those creatures.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

2.2 /10
$0.03
Council Guardian

Council Guardian

Creature — Giant Soldier (5/5)

Will of the council — When Council Guardian enters the battlefield, starting with you, each player votes for blue, black, red, or green. Council Guardian gains protection from each color with the most votes or tied for most votes.

5.3 /10
$0.21
Deathless Angel

Deathless Angel

Creature — Angel (5/7)

Flying
: Target creature gains indestructible until end of turn.

4.9 /10
$1.53
Fang of the Pack

Fang of the Pack

Creature — Wolf (5/3)

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
At the beginning of combat on your turn, another target creature you control gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.)

2.7 /10
$0.16
General Tazri

General Tazri

Legendary Creature — Human Ally (3/4)

When General Tazri enters the battlefield, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle.
: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures.

5.8 /10
$0.42
Glorifier of Dusk

Glorifier of Dusk

Creature — Vampire Soldier (4/4)

Pay 2 life: Glorifier of Dusk gains flying until end of turn.
Pay 2 life: Glorifier of Dusk gains vigilance until end of turn.

2.1 /10
$0.03
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