Creature — Kor Cleric (1/4)
Whenever Kor Celebrant or another creature enters the battlefield under your control, you gain 1 life.
Creature — Centaur Advisor (3/2)
When Lagonna-Band Elder enters the battlefield, if you control an enchantment, you gain 3 life.
Creature — Centaur Advisor (3/4)
When Lagonna-Band Storyteller enters the battlefield, you may put target enchantment card from your graveyard on top of your library. If you do, you gain life equal to its mana value.
Creature — Human Soldier (2/2)
Council's dilemma — When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.
Creature — Beast (4/5)
Vigilance
When Lumbering Battlement enters the battlefield, exile any number of other nontoken creatures you control until it leaves the battlefield.
Lumbering Battlement gets +2/+2 for each card exiled with it.
Creature — Human Knight (2/1)
Flying
When Mesa Cavalier enters the battlefield, you gain 2 life.
Creature — Human Knight (3/3)
Draft Noble Banneret face up.
As you draft a creature card, you may reveal it, note its name, then turn Noble Banneret face down.
As long as you control one or more creatures with a name you noted for cards named Noble Banneret, Noble Banneret and those creatures get +1/+1 and have lifelink.
Creature — Human Rebel Warrior (2/3)
Whenever Pious Warrior is dealt combat damage, you gain that much life.
Creature — Dwarf Cleric (2/1)
When Priest of Ancient Lore enters the battlefield, you gain 1 life and draw a card.
Creature — Human Soldier (2/5)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Radiant's Dragoons enters the battlefield, you gain 5 life.
Legendary Creature — Human Soldier (3/4)
: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power.
Creature — Rhino Monk (1/5)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
If you would gain life, you gain twice that much life instead.
Creature — Angel Cleric (2/4)
Flying
Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
Legendary Creature — Halfling Peasant (1/1)
When Rosie Cotton of South Lane enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie.
Creature — Angel (3/4)
Flying
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
Creature — Horse (2/3)
Shield Mare can't be blocked by red creatures.
When Shield Mare enters the battlefield or becomes the target of a spell or ability an opponent controls, you gain 3 life.
Creature — Human Soldier (2/2)
When Shu Grain Caravan enters the battlefield, you gain 2 life.
Creature — Human Soldier (2/4)
When Shu Soldier-Farmers enters the battlefield, you gain 4 life.
Creature — Elemental Incarnation (3/2)
Flash
Lifelink
When Solitude enters the battlefield, exile up to one other target creature. That creature's controller gains life equal to its power.
Evoke—Exile a white card from your hand.
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