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Cards similar to Jeweled Spirit (400)

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WitchMaw Nephilim

Witch-Maw Nephilim

Creature — Nephilim (1/1)

Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.
Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.

4.2 /10
$0.74
Wojek Apothecary

Wojek Apothecary

Creature — Human Cleric (1/1)

Radiance — : Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn.

0.3 /10
$0.10
Abdel Adrian Gorions Ward

Abdel Adrian, Gorion's Ward

Legendary Creature — Human Warrior (4/4)

When Abdel Adrian, Gorion's Ward enters the battlefield, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.
Choose a Background (You can have a Background as a second commander.)

8.9 /10
$0.07
Abzan Skycaptain

Abzan Skycaptain

Creature — Bird Soldier (2/2)

Flying
When Abzan Skycaptain dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

2.4 /10
$0.05
Adarkar Valkyrie

Adarkar Valkyrie

Snow Creature — Angel (4/5)

Flying, vigilance
: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.

8 /10
$0.94
Admonition Angel

Admonition Angel

Creature — Angel (6/6)

Flying
Landfall — Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel.
When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.

8.1 /10
$1.38
Aerial Extortionist

Aerial Extortionist

Creature — Bird Soldier (4/3)

Flying
Whenever Aerial Extortionist enters the battlefield or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it.
Whenever another player casts a spell from anywhere other than their hand, draw a card.

8.8 /10
$0.49
Airdrop Aeronauts

Airdrop Aeronauts

Creature — Dwarf Scout (4/3)

Flying
Revolt — When Airdrop Aeronauts enters the battlefield, if a permanent you controlled left the battlefield this turn, you gain 5 life.

1.5 /10
$0.03
Alabaster Host Intercessor

Alabaster Host Intercessor

Creature — Phyrexian Samurai (3/4)

When Alabaster Host Intercessor enters the battlefield, exile target creature an opponent controls until Alabaster Host Intercessor leaves the battlefield.
Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

5.2 /10
$0.03
Alharu Solemn Ritualist

Alharu, Solemn Ritualist

Legendary Creature — Human Monk (3/3)

When Alharu, Solemn Ritualist enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.
Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying.
Partner (You can have two commanders if both have partner.)

6.3 /10
$0.03
Alms Collector

Alms Collector

Creature — Cat Cleric (3/4)

Flash
If an opponent would draw two or more cards, instead you and that player each draw a card.

8.8 /10
$0.74
Angel of Destiny

Angel of Destiny

Creature — Angel Cleric (2/6)

Flying, double strike
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.

9.3 /10
$4.84
Angelic Quartermaster

Angelic Quartermaster

Creature — Angel Soldier (3/3)

Flying
When Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.

5.1 /10
$0.06
Angry Mob

Angry Mob

Creature — Human (2/2)

Trample
As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.

2.6 /10
--
Arahbo Roar of the World

Arahbo, Roar of the World

Legendary Creature — Cat Avatar (5/5)

Eminence — At the beginning of combat on your turn, if Arahbo, Roar of the World is in the command zone or on the battlefield, another target Cat you control gets +3/+3 until end of turn.
Whenever another Cat you control attacks, you may pay . If you do, it gains trample and gets +X/+X until end of turn, where X is its power.

7.8 /10
--
Armored Skyhunter

Armored Skyhunter

Creature — Cat Knight (3/3)

Flying
Whenever Armored Skyhunter attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.

9.3 /10
$1.79
Atalya Samite Master

Atalya, Samite Master

Legendary Creature — Human Cleric (2/3)

, : Choose one —
• Prevent the next X damage that would be dealt to target creature this turn. Spend only white mana on X.
• You gain X life. Spend only white mana on X.

2.7 /10
$0.61
Atraxi Warden

Atraxi Warden

Creature — Alien Eye (6/6)

Flying
When Atraxi Warden enters the battlefield, exile up to one target tapped creature.
Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

5.1 /10
$0.06
Aurelia Exemplar of Justice

Aurelia, Exemplar of Justice

Legendary Creature — Angel (2/5)

Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.

7.7 /10
$1.42
Avacynian Missionaries  Lunarch Inquisitors

Avacynian Missionaries // Lunarch Inquisitors

Creature — Human Cleric // Creature — Human Cleric (3/3)

At the beginning of your end step, if Avacynian Missionaries is equipped, transform it.

Lunarch Inquisitors

When this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield.

1.8 /10
$0.05
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