Land — Mountain Gate
Gate to Tumbledown enters the battlefield tapped.
, : Seek a nonland card. Activate only once.
: Add .
Land — Swamp Mountain
(: Add or .)
Geothermal Bog enters the battlefield tapped.
Land
As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped.
: Add or .
Snow Land — Plains Island
(: Add or .)
Glacial Floodplain enters the battlefield tapped.
Land — Locus
When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield.
: Add .
Land
At the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid.
: Add one mana of any color.
Land — Plains Swamp
(: Add or .)
As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Artifact Land
Goldmire Bridge enters the battlefield tapped.
Indestructible
: Add or .
Land — Gate
Golgari Guildgate enters the battlefield tapped.
: Add or .
Land
Golgari Rot Farm enters the battlefield tapped.
When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.
: Add .
Land — Gate
Gates you control enter the battlefield untapped.
: Add .
: Add one mana of any color that a Gate you control could produce.
Land
Grand Coliseum enters the battlefield tapped.
: Add .
: Add one mana of any color. Grand Coliseum deals 1 damage to you.
Land — Desert
: Add .
, , Sacrifice Grasping Dunes: Put a -1/-1 counter on target creature. Activate only as a sorcery.
Land
Graypelt Refuge enters the battlefield tapped.
When Graypelt Refuge enters the battlefield, you gain 1 life.
: Add or .
Land
Gruul Turf enters the battlefield tapped.
When Gruul Turf enters the battlefield, return a land you control to its owner's hand.
: Add .
Land
Guildless Commons enters the battlefield tapped.
When Guildless Commons enters the battlefield, return a land you control to its owner's hand.
: Add .
Land
If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped.
: Add .
: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward . It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Legendary Land
Hall of the Bandit Lord enters the battlefield tapped.
, Pay 3 life: Add . If that mana is spent on a creature spell, it gains haste.
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