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Cards similar to Juniper Order Advocate (400)

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Reborn Hero

Reborn Hero

Creature — Human Soldier (2/2)

Vigilance
Threshold — As long as seven or more cards are in your graveyard, Reborn Hero has "When Reborn Hero dies, you may pay . If you do, return Reborn Hero to the battlefield under your control."

0.4 /10
$0.25
Redemption Choir

Redemption Choir

Creature — Vampire Cleric (3/3)

Lifelink
Coven — Whenever Redemption Choir enters the battlefield or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield.

7.2 /10
$0.36
Samite Elder

Samite Elder

Creature — Human Cleric (1/2)

: Creatures you control gain protection from the colors of target permanent you control until end of turn.

3.1 /10
$0.55
Saradoc Master of Buckland

Saradoc, Master of Buckland

Legendary Creature — Halfling Citizen (2/4)

Whenever Saradoc, Master of Buckland or another nontoken creature with power 2 or less enters the battlefield under your control, create a 1/1 white Halfling creature token.
Tap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn.

6 /10
$0.23
Sierra Nukas Biggest Fan

Sierra, Nuka's Biggest Fan

Legendary Creature — Human Citizen (3/4)

The Nuka-Cola Challenge — Whenever one or more creatures you control deal combat damage to a player, put a quest counter on Sierra, Nuka's Biggest Fan and create a Food token.
Whenever you sacrifice a Food, target creature you control gets +X/+X until end of turn, where X is the number of quest counters on Sierra.

4.5 /10
$0.17
Skyhunter Cub

Skyhunter Cub

Creature — Cat Knight (2/2)

As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.

2.9 /10
$0.08
Snow Hound

Snow Hound

Creature — Dog (1/1)

, : Return Snow Hound and target green or blue creature you control to their owner's hand.

2.1 /10
$0.22
Soltari Lancer

Soltari Lancer

Creature — Soltari Knight (2/2)

Shadow (This creature can block or be blocked by only creatures with shadow.)
Soltari Lancer has first strike as long as it's attacking.

3.1 /10
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Spawnbinder Mage

Spawnbinder Mage

Creature — Human Wizard Ally (2/4)

Cohort — , Tap an untapped Ally you control: Tap target creature.

1.2 /10
$0.02
Sublime Archangel

Sublime Archangel

Creature — Angel (4/3)

Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)

7.8 /10
$2.54
Suncleanser

Suncleanser

Creature — Human Cleric (1/4)

When Suncleanser enters the battlefield, choose one —
• Remove all counters from target creature. It can't have counters put on it for as long as Suncleanser remains on the battlefield.
• Target opponent loses all counters. That player can't get counters for as long as Suncleanser remains on the battlefield.

3.5 /10
$0.19
Sungold Sentinel

Sungold Sentinel

Creature — Human Soldier (3/2)

Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard.
Coven — : Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.

5.6 /10
$0.28
Swordsworn Cavalier

Swordsworn Cavalier

Creature — Human Knight (3/1)

Swordsworn Cavalier has first strike as long as another Knight entered the battlefield under your control this turn.

1.7 /10
$0.02
Valiant Knight

Valiant Knight

Creature — Human Knight (3/4)

Other Knights you control get +1/+1.
: Knights you control gain double strike until end of turn.

8.4 /10
$0.12
Valiant Veteran

Valiant Veteran

Creature — Kor Soldier (2/2)

Other Soldiers you control get +1/+1.
, Exile Valiant Veteran from your graveyard: Put a +1/+1 counter on each Soldier you control.

7.9 /10
$0.25
Verge Rangers

Verge Rangers

Creature — Human Scout Ranger (3/3)

First strike
You may look at the top card of your library any time.
As long as an opponent controls more lands than you, you may play lands from the top of your library. (You can play a land this way only if you have an available land play remaining.)

8.4 /10
$0.12
Vigilant Sentry

Vigilant Sentry

Creature — Human Nomad (2/2)

Threshold — As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has ": Target attacking or blocking creature gets +3/+3 until end of turn."

0.9 /10
$0.20
Warden of the Beyond

Warden of the Beyond

Creature — Human Wizard (2/2)

Vigilance (Attacking doesn't cause this creature to tap.)
Warden of the Beyond gets +2/+2 as long as an opponent owns a card in exile.

0.4 /10
$0.08
Warlords Elite

Warlord's Elite

Creature — Human Soldier (4/4)

As an additional cost to cast this spell, tap two untapped artifacts, creatures, and/or lands you control.

1.6 /10
$0.01
Weapons Trainer

Weapons Trainer

Creature — Human Soldier Ally (3/2)

Other creatures you control get +1/+0 as long as you control an Equipment.

3.4 /10
$0.07
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