Creature — Human Citizen (3/3)
Whenever one or more other creatures you control die, put a +1/+1 counter on Vengeful Townsfolk.
Creature — Human Scout (1/4)
Flash (You may cast this spell any time you could cast an instant.)
When Village Bell-Ringer enters the battlefield, untap all creatures you control.
Legendary Creature — Zombie Knight (3/2)
Rejuvenation — : Return Vladimir and Godfrey from your graveyard to the battlefield tapped. It perpetually gets +1/+1. Activate only if you control a 1/1 creature.
Creature — Phyrexian Fox (3/3)
Whenever one or more Phyrexians you control attack, return target artifact card from your graveyard to the battlefield if its mana value is less than or equal to their total power.
Creature — Gargoyle (3/4)
Defender, flying
: Creatures you control with defender can attack this turn as though they didn't have defender.
Creature — Wall (0/6)
Defender
When Wall of Resurgence enters the battlefield, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
Creature — Spirit Wall (1/6)
Defender, flying
At the beginning of your end step, you may gain life equal to the power of target creature you control.
Creature — Griffin (3/2)
Flying
When Wanted Griffin dies, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Creature — Elephant (2/2)
Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature — Human Soldier (4/4)
As an additional cost to cast this spell, tap two untapped artifacts, creatures, and/or lands you control.
Creature — Orc Cleric (3/3)
When White Plume Adventurer enters the battlefield, you take the initiative.
At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.
Legendary Creature — Angel (3/4)
Flying
As long as it's your turn, equipped creatures you control have indestructible.
Legendary Creature — Human Warrior (4/4)
When Abdel Adrian, Gorion's Ward enters the battlefield, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.
Choose a Background (You can have a Background as a second commander.)
Creature — Lammasu (4/3)
Flying
When Absolving Lammasu enters the battlefield, all suspected creatures are no longer suspected.
When Absolving Lammasu dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block.)
Creature — Human Cleric (3/2)
Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has lifelink.
Creature — Human Soldier (2/3)
Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has flying.
Creature — Human Knight (3/3)
When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature — Dwarf Scout (4/3)
Flying
Revolt — When Airdrop Aeronauts enters the battlefield, if a permanent you controlled left the battlefield this turn, you gain 5 life.
Creature — Human Cleric (1/5)
Tap five untapped Clerics you control: You gain 10 life.
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