Enchantment — Aura
Enchant land
When Abundant Growth enters the battlefield, draw a card.
Enchanted land has ": Add one mana of any color."
Creature — Phyrexian Beast (0/3)
Armored Scrapgorger gets +3/+0 as long as it has three or more oil counters on it.
: Add one mana of any color.
Whenever Armored Scrapgorger becomes tapped, exile target card from a graveyard and put an oil counter on Armored Scrapgorger.
Creature — Plant Rogue (1/1)
: Add one mana of any color.
Whenever you commit a crime, untap Hardbristle Bandit. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Enchantment
Creature tokens you control have ": Add one mana of any color."
Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control.
Legendary Creature — Human Druid (2/2)
Whenever you cast a multicolored spell, scry 1. If that spell was all colors, create a 4/4 white Angel creature token with flying and vigilance.
, : Add .
Creature — Boar (0/3)
Whenever you gain life, put that many ribbon counters on Prize Pig. Then if there are three or more ribbon counters on Prize Pig, remove those counters and untap it.
: Add one mana of any color.
Land
: Add .
, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.
, : Create a Blood token. This ability costs less to activate for each Vampire you control. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
Creature — Elf Shaman Ally (1/1)
Haste
: Add one mana of any color. Spend this mana only to cast a creature spell.
Creature — Human Druid (1/1)
Drover of the Mighty gets +2/+2 as long as you control a Dinosaur.
: Add one mana of any color.
Creature — Sliver (1/1)
All Slivers have ": Add one mana of any color."
Creature — Human Druid (1/1)
: Add one mana of any color that a land you control could produce.
Creature — Human Druid (1/3)
: Add one mana of any color. Spend this mana only to cast a creature spell.
Creature — Plant (1/1)
: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
Creature — Elf Druid (2/1)
Lands you control have ": Add one mana of any color."
Creature — Elf Druid (1/3)
: Add one mana of any color.
: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery.
Creature — Sliver (1/1)
Sliver creatures you control have ": Add one mana of any color."
Creature — Elf Druid (2/1)
Paradise Druid has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)
: Add one mana of any color.
Creature — Human Peasant (1/3)
: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
, : Target player mills three cards. (They put the top three cards of their library into their graveyard.)
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