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Cards similar to Kaseto, Orochi Archmage (400)

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Khenra Scrapper

Khenra Scrapper

Creature — Jackal Warrior (2/3)

Menace
You may exert Khenra Scrapper as it attacks. When you do, it gets +2/+0 until end of turn. (An exerted creature won't untap during your next untap step.)

1.4 /10
$0.02
Knight of Infamy

Knight of Infamy

Creature — Human Knight (2/1)

Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

4.5 /10
$0.11
Kros Defense Contractor

Kros, Defense Contractor

Legendary Creature — Cat Advisor (2/4)

At the beginning of your upkeep, put a shield counter on target creature an opponent controls.
Whenever you put one or more counters on a creature you don't control, tap that creature and goad it. It gains trample until your next turn. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

6.1 /10
$0.34
Legolas Counter of Kills

Legolas, Counter of Kills

Legendary Creature — Elf Archer (2/3)

Reach
Whenever you scry, if Legolas, Counter of Kills is tapped, you may untap it. Do this only once each turn.
Whenever a creature an opponent controls dies, put a +1/+1 counter on Legolas.

7 /10
$0.04
Merfolk Skydiver

Merfolk Skydiver

Creature — Merfolk Mutant (1/1)

Flying
When Merfolk Skydiver enters the battlefield, put a +1/+1 counter on target creature you control.
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

8.3 /10
$0.10
NefCrop Entangler

Nef-Crop Entangler

Creature — Human Warrior (2/1)

Trample
You may exert Nef-Crop Entangler as it attacks. When you do, it gets +1/+2 until end of turn. (An exerted creature won't untap during your next untap step.)

1.3 /10
$0.03
Orcish Siegemaster

Orcish Siegemaster

Creature — Orc Soldier (0/5)

Trample
Other Orcs and Goblins you control have trample.
Whenever Orcish Siegemaster attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.

8.1 /10
$1.14
Phelddagrif

Phelddagrif

Legendary Creature — Phelddagrif (4/4)

: Phelddagrif gains trample until end of turn. Target opponent creates a 1/1 green Hippo creature token.
: Phelddagrif gains flying until end of turn. Target opponent gains 2 life.
: Return Phelddagrif to its owner's hand. Target opponent may draw a card.

5.9 /10
$8.27
Pygmy Hippo

Pygmy Hippo

Creature — Hippo (2/2)

Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land they control and lose all unspent mana. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your next main phase this turn, you add an amount of equal to the amount of mana that player lost this way.

2.3 /10
$2.28
Rootcoil Creeper

Rootcoil Creeper

Creature — Plant Horror (2/2)

: Add one mana of any color.
: Add two mana of any one color. Spend this mana only to cast spells from your graveyard.
, , Exile Rootcoil Creeper: Return target card with flashback you own from exile to your hand.

7 /10
$0.07
Sardian Avenger

Sardian Avenger

Creature — Goblin Warrior (1/1)

First strike, trample
Whenever Sardian Avenger attacks, it gets +X/+0 until end of turn, where X is the number of artifacts your opponents control.
Whenever an artifact an opponent controls is put into a graveyard from the battlefield, Sardian Avenger deals 1 damage to that player.

8.3 /10
$3.46
Shambleshark

Shambleshark

Creature — Shark Crab (2/1)

Flash (You may cast this spell any time you could cast an instant.)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

3.4 /10
$0.04
Shorecrasher Mimic

Shorecrasher Mimic

Creature — Shapeshifter (2/1)

Whenever you cast a spell that's both green and blue, Shorecrasher Mimic has base power and toughness 5/3 until end of turn and gains trample until end of turn.

0.7 /10
$0.09
Simic Guildmage

Simic Guildmage

Creature — Elf Wizard (2/2)

( can be paid with either or .)
: Move a +1/+1 counter from target creature onto another target creature with the same controller.
: Attach target Aura attached to a permanent to another permanent with the same controller.

4.1 /10
$0.24
Skyhunter Strike Force

Skyhunter Strike Force

Creature — Cat Knight (2/2)

Flying
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Lieutenant — As long as you control your commander, other creatures you control have melee.

8.9 /10
$1.95
Slogurk the Overslime

Slogurk, the Overslime

Legendary Creature — Ooze (3/3)

Trample
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime.
Remove three +1/+1 counters from Slogurk: Return it to its owner's hand.
When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.

7.6 /10
$0.28
Sparas Bodyguard

Spara's Bodyguard

Creature — Rhino Warrior (3/3)

When Spara's Bodyguard enters the battlefield, you may choose a creature card in your hand. If you do, it perpetually gains "This creature enters the battlefield with an additional shield counter on it." Otherwise, put a shield counter on Spara's Bodyguard.
At the beginning of each combat, Spara's Bodyguard gets +1/+1 until end of turn for each shield counter among other creatures you control.

10 /10
--
Tattered Ratter

Tattered Ratter

Creature — Human Peasant (2/2)

Whenever a Rat you control becomes blocked, it gets +2/+0 until end of turn.

4.5 /10
$0.04
The Thirteenth Doctor

The Thirteenth Doctor

Legendary Creature — Time Lord Doctor (2/2)

Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature.
Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it.

7.5 /10
--
Tyranid Prime

Tyranid Prime

Creature — Tyranid (0/4)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Synapse Creature — Other creatures you control have evolve.

7.8 /10
$0.22
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