Legendary Creature — Merfolk Artificer (2/4)
: Add . Spend this mana only to cast artifact spells or activate abilities of artifacts.
Equipped creatures you control have flying and haste.
Creature — Spirit Avatar (5/4)
When you cast this spell, return all cards named Demigod of Revenge from your graveyard to the battlefield.
Flying, haste
Legendary Creature — Bird Wizard (2/3)
Flying
Whenever Derevi, Empyrial Tactician enters the battlefield or a creature you control deals combat damage to a player, you may tap or untap target permanent.
: Put Derevi onto the battlefield from the command zone.
Snow Creature — Faerie (3/3)
Flying
: Snow creatures you control get +1/+1 until end of turn. ( can be paid with one mana from a snow source.)
Creature — Spirit Avatar (4/4)
Flying, lifelink
Divinity of Pride gets +4/+4 as long as you have 25 or more life.
Creature — Spirit Avatar (4/4)
Flying
At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.
Legendary Creature — Elder Dragon (5/4)
Flying
Dragonlord Ojutai has hexproof as long as it's untapped.
Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Legendary Creature — Vampire Angel (3/4)
Flying, vigilance
Activated abilities of creatures your opponents control can't be activated.
Drana and Linvala has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any color to activate those abilities.
Creature — Vampire Cleric Ally (2/2)
Flying
At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
Creature — Spirit Soldier (2/2)
Flying
Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Creature — Human Wizard (2/3)
Flying
When Elite Guardmage enters the battlefield, you gain 3 life and draw a card.
Creature — Djinn (4/4)
Flying, trample
Emberwilde Caliph attacks each combat if able.
Whenever Emberwilde Caliph deals damage, you lose that much life.
Creature — Vedalken Scout (2/3)
Flying, trample
Whenever Empyreal Voyager deals combat damage to a player, you get that many (energy counters).
Creature — Bird Spirit (2/3)
Flying
Other creatures you control with flying get +1/+1.
Creature — Drake (0/4)
Flying
Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.
Legendary Creature — Human Angel (2/3)
Flash
Flying
You may look at the top card of your library any time.
You may cast spells with flash or flying from the top of your library.
Legendary Creature — Human Wizard (2/2)
Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. That creature gains flying until end of turn.
Creature — Elemental Spirit (2/2)
Flying
Evershrike gets +2/+2 for each Aura attached to it.
: Return Evershrike from your graveyard to the battlefield. You may put an Aura card with mana value X or less from your hand onto the battlefield attached to it. If you don't, exile Evershrike.
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.