Creature — Human Druid (2/2)
, : Untap target land.
, , Exert Hope Tender: Untap two target lands. (An exerted creature won't untap during your next untap step.)
Creature — Human Monk (2/2)
Shroud (This creature can't be the target of spells or abilities.)
Creature — Human Druid (1/3)
: Add one mana of any color. Spend this mana only to cast a creature spell.
Creature — Plant (1/1)
: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
Creature — Orc Ranger (2/3)
Reach
Pack tactics — Whenever Intrepid Outlander attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.)
Creature — Human Scout (2/2)
Reach
: Add .
: Add two mana of any one color. Spend this mana only to cast Mount or Vehicle spells.
Creature — Elf Warrior (2/2)
: Iridescent Blademaster gets +2/+2 until end of turn.
Creature — Frog Samurai (2/2)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
Creature — Human Shaman (2/1)
: Create a 1/1 green Saproling creature token.
Creature — Elf Druid (2/1)
Lands you control have ": Add one mana of any color."
Legendary Creature — Human Druid (1/2)
Whenever you draw your second card each turn, create a 2/2 green Cat creature token.
: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.
Creature — Human Samurai (2/2)
Whenever Jukai Trainee blocks or becomes blocked, it gets +1/+1 until end of turn.
Creature — Kithkin Soldier (1/1)
, : Target attacking creature gets +2/+2 until end of turn.
Creature — Insect Warrior (3/2)
Reach
Undergrowth — When Kraul Harpooner enters the battlefield, choose up to one target creature with flying you don't control. Kraul Harpooner gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have Kraul Harpooner fight that creature.
Creature — Insect Warrior (2/2)
: Kraul Warrior gets +3/+3 until end of turn.
Creature — Human Shaman Werewolf // Creature — Werewolf (3/3)
Lambholt Pacifist can't attack unless you control a creature with power 4 or greater.
At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Pacifist.
Lambholt Butcher
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lambholt Butcher.
Creature — Elf Druid (1/1)
Other Elves you control get +1/+1.
Whenever you cast an Elf spell, you may pay . If you do, draw a card.
Enchantment Creature — Nymph Dryad (2/2)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Reach
Enchanted creature gets +2/+2 and has reach.
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