Artifact Creature — Fish (0/0)
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
Flying
Artifact Creature — Salamander (4/4)
Affinity for artifacts
Artifact landcycling (, Discard this card: Search your library for an artifact land card, reveal it, put it into your hand, then shuffle.)
Artifact Creature — Construct (0/0)
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
: Double the number of +1/+1 counters on Solarion.
Artifact Creature — Golem (2/4)
Affinity for Islands (This spell costs less to cast for each Island you control.)
Flying
Artifact Creature — Dragon (5/5)
Flying
: Steel Hellkite gets +1/+0 until end of turn.
: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn.
Artifact — Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +2/+4 and has reach.
Equip
Legendary Artifact
At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
, Sacrifice three Clues: Search your library for a card, put that card into your hand, then shuffle.
Artifact Creature — Golem (5/4)
Affinity for Forests (This spell costs less to cast for each Forest you control.)
Legendary Artifact — Equipment
Equipped creature gets +5/+5.
, Exile Tatsumasa, the Dragon's Fang: Create a 5/5 blue Dragon Spirit creature token with flying. Return Tatsumasa to the battlefield under its owner's control when that token dies.
Equip
Artifact Creature — Golem (2/6)
As long as you control a Teferi planeswalker, Teferi's Sentinel gets +4/+0.
Artifact Creature — Dragon (2/2)
Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest.
Artifact
, : Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.)
Artifact Creature — Thopter (5/5)
Flying
At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and create five 1/1 colorless Thopter artifact creature tokens with flying.
Artifact Creature — Thopter (0/0)
Flying
Thopter Squadron enters the battlefield with three +1/+1 counters on it.
, Remove a +1/+1 counter from Thopter Squadron: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only as a sorcery.
, Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Activate only as a sorcery.
Artifact Creature — Scarecrow (4/4)
Thornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
Thornwatch Scarecrow has vigilance as long as you control a white creature.
Artifact Creature — Golem (3/3)
As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.
Artifact Creature — Gnome (0/0)
Threefold Thunderhulk enters the battlefield with three +1/+1 counters on it.
Whenever Threefold Thunderhulk enters the battlefield or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.
, Sacrifice another artifact: Put a +1/+1 counter on Threefold Thunderhulk.
Artifact — Vehicle
Flying
When Thunderhawk Gunship enters the battlefield, create two 2/2 white Astartes Warrior creature tokens with vigilance.
Whenever Thunderhawk Gunship attacks, attacking creatures you control gain flying until end of turn.
Crew 2
Artifact — Vehicle
Trample, haste
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact Creature — Golem (3/3)
: Titanium Golem gains first strike until end of turn.
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