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Cards similar to Khalni Hydra (400)

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Siege Wurm

Siege Wurm

Creature — Wurm (5/5)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Trample

4.6 /10
$0.06
Spinewoods Armadillo

Spinewoods Armadillo

Creature — Armadillo (7/7)

Reach
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
, Discard Spinewoods Armadillo: Search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. You gain 3 life.

2.4 /10
$0.11
Sproutback Trudge

Sproutback Trudge

Creature — Fungus Beast (9/7)

This spell costs less to cast, where X is the amount of life you gained this turn.
Trample
At the beginning of your end step, if you gained life this turn, you may cast Sproutback Trudge from your graveyard.

6.5 /10
$0.35
Sylvan Primordial

Sylvan Primordial

Creature — Avatar (6/8)

Reach
When Sylvan Primordial enters the battlefield, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle.

10 /10
$0.32
Tovolars Huntmaster  Tovolars Packleader

Tovolar's Huntmaster // Tovolar's Packleader

Creature — Human Werewolf // Creature — Werewolf (6/6)

When Tovolar's Huntmaster enters the battlefield, create two 2/2 green Wolf creature tokens.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Tovolar's Packleader

Whenever Tovolar's Packleader enters the battlefield or attacks, create two 2/2 green Wolf creature tokens.
: Another target Wolf or Werewolf you control fights target creature you don't control.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

8.2 /10
$0.22
Walker of the Grove

Walker of the Grove

Creature — Elemental (7/7)

When Walker of the Grove leaves the battlefield, create a 4/4 green Elemental creature token.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

3.6 /10
$0.17
Wolfkin Outcast  Wedding Crasher

Wolfkin Outcast // Wedding Crasher

Creature — Human Werewolf // Creature — Werewolf (5/4)

This spell costs less to cast if you control a Wolf or Werewolf.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Wedding Crasher

Whenever Wedding Crasher or another Wolf or Werewolf you control dies, draw a card.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

6.5 /10
$0.10
osaurus

_____-o-saurus

Creature — Alien Dinosaur (3/3)

Trample
When this creature enters the battlefield, you may put a name sticker on it. Put a +1/+1 counter on it for each unique vowel on that sticker. (The vowels are A, E, I, O, U, and Y.)

2.5 /10
$0.02
Aboroth

Aboroth

Creature — Elemental (9/9)

Cumulative upkeep—Put a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

1.8 /10
$1.36
Apex Devastator

Apex Devastator

Creature — Chimera Hydra (10/10)

Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Multiple instances of cascade each trigger separately.)

9.5 /10
~$26
Aurochs Herd

Aurochs Herd

Creature — Aurochs (4/4)

Trample
When Aurochs Herd enters the battlefield, you may search your library for an Aurochs card, reveal it, put it into your hand, then shuffle.
Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.

0.5 /10
$0.10
Avabruck Caretaker  Hollowhenge Huntmaster

Avabruck Caretaker // Hollowhenge Huntmaster

Creature — Human Werewolf // Creature — Werewolf (4/4)

Hexproof
At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Hollowhenge Huntmaster

Hexproof
Other permanents you control have hexproof.
At the beginning of combat on your turn, put two +1/+1 counters on each creature you control.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

8.3 /10
$4.42
Bringer of the Green Dawn

Bringer of the Green Dawn

Creature — Bringer (5/5)

You may pay rather than pay this spell's mana cost.
Trample
At the beginning of your upkeep, you may create a 3/3 green Beast creature token.

3.8 /10
$2.38
Cinderslash Ravager

Cinderslash Ravager

Creature — Phyrexian Warrior (5/5)

This spell costs less to cast for each permanent you control with oil counters on it.
Vigilance
When Cinderslash Ravager enters the battlefield, it deals 1 damage to each creature your opponents control.

2.9 /10
$0.03
Cloudthresher

Cloudthresher

Creature — Elemental (7/7)

Flash
Reach
When Cloudthresher enters the battlefield, it deals 2 damage to each creature with flying and each player.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

5.2 /10
$0.23
Copper Host Crusher

Copper Host Crusher

Creature — Phyrexian Bear Rhino (8/8)

Trample
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

6.3 /10
$0.04
EndRaze Forerunners

End-Raze Forerunners

Creature — Boar (7/7)

Vigilance, trample, haste
When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.

9.6 /10
$0.49
Ezzaroot Channeler

Ezzaroot Channeler

Creature — Treefolk Druid (4/6)

Reach
Creature spells you cast cost less to cast, where X is the amount of life you gained this turn.
: You gain 2 life.

7.8 /10
$1.33
Force of Nature

Force of Nature

Creature — Elemental (8/8)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay .

1.6 /10
--
Gang of Elk

Gang of Elk

Creature — Elk Beast (5/4)

Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.

1.7 /10
$0.13
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