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Cards similar to Kin-Tree Invocation (400)

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Go for Blood

Go for Blood

Sorcery

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Cycling (, Discard this card: Draw a card.)

6.3 /10
$0.02
Hands of Binding

Hands of Binding

Sorcery

Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

5.6 /10
$0.13
Hidden Strings

Hidden Strings

Sorcery

You may tap or untap target permanent, then you may tap or untap another target permanent.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

8.3 /10
$0.24
Jayas Immolating Inferno

Jaya's Immolating Inferno

Legendary Sorcery

(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Jaya's Immolating Inferno deals X damage to each of up to three targets.

9.4 /10
$0.52
Last Stand

Last Stand

Sorcery

Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.

4.5 /10
$0.35
Leading Performance

Leading Performance

Sorcery

Choose two letters. Put a +1/+1 counter on each creature you control whose name begins with the either of the chosen letters.

0 /10
$0.02
Mass Diminish

Mass Diminish

Sorcery

Until your next turn, creatures target player controls have base power and toughness 1/1.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

7.6 /10
$0.28
Mephits Enthusiasm

Mephit's Enthusiasm

Sorcery

Mephit's Enthusiasm deals 4 damage to target creature or planeswalker. If excess damage was dealt this way, note that excess damage, then you get a boon with "When you cast your next creature spell, it perpetually gets +X/+0, where X is the noted number."

10 /10
--
Ondu Rising

Ondu Rising

Sorcery

Whenever a creature attacks this turn, it gains lifelink until end of turn.
Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

2.7 /10
$0.05
Press for Answers

Press for Answers

Sorcery

Tap target creature. It doesn't untap during its controller's next untap step.
Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

4.7 /10
$0.05
Return Triumphant

Return Triumphant

Sorcery

Return target creature card with mana value 3 or less from your graveyard to the battlefield. Create a Young Hero Role token attached to it. (Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it." If you put another Role on the creature later, put this one into the graveyard.)

5.3 /10
$0.05
Rise and Shine

Rise and Shine

Sorcery

Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

9.2 /10
$0.20
Rockslide Ambush

Rockslide Ambush

Sorcery

Rockslide Ambush deals damage to target creature equal to the number of Mountains you control.

2 /10
~$32
Spitting Earth

Spitting Earth

Sorcery

Spitting Earth deals damage to target creature equal to the number of Mountains you control.

6.4 /10
$0.13
Castigate

Castigate

Sorcery

Target opponent reveals their hand. You choose a nonland card from it and exile that card.

2.9 /10
$0.24
Conjurers Ban

Conjurer's Ban

Sorcery

Choose a card name. Until your next turn, spells with the chosen name can't be cast and lands with the chosen name can't be played.
Draw a card.

1.1 /10
$0.10
Death Grasp

Death Grasp

Sorcery

Death Grasp deals X damage to any target. You gain X life.

6 /10
$0.29
Diabolic Vision

Diabolic Vision

Sorcery

Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.

6.2 /10
--
Gerrards Verdict

Gerrard's Verdict

Sorcery

Target player discards two cards. You gain 3 life for each land card discarded this way.

2.5 /10
$0.38
Glimpse the Unthinkable

Glimpse the Unthinkable

Sorcery

Target player mills ten cards.

8.2 /10
$1.45
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