Creature — Human Rogue Mutant (4/4)
When Keeper of Keys enters the battlefield, you become the monarch.
At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn.
Creature — Elemental (2/5)
Hexproof
If you would draw a card while your library has no cards in it, skip that draw instead.
As long as there are no cards in your library, Living Conundrum has base power and toughness 10/10 and has flying and vigilance.
Legendary Creature — Human Soldier (4/4)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Creature — Djinn (5/6)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Creature — Sphinx Rogue (3/5)
Flying, vigilance, ward
Whenever you commit a crime, surveil 2. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature — Sphinx (4/4)
Flying
Whenever Master of Predicaments deals combat damage to a player, choose a card in your hand. That player guesses whether the card's mana value is greater than 4. If the player guessed wrong, you may cast the card without paying its mana cost.
Creature — Elemental (3/5)
Flying
Multicolored creatures you control have flying.
Host Creature — Human Fish (3/3)
When this creature enters the battlefield, you may draw a card.
Creature — Drake (2/5)
Flying
When Mindeye Drake dies, target player mills five cards.
Creature — Dragon (4/4)
Flying
Whenever Mindscour Dragon deals combat damage to an opponent, target player mills four cards.
Creature — Crab Mutant (4/4)
Vigilance
When Mirelurk Queen enters the battlefield, target player gets two rad counters.
Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on Mirelurk Queen. This ability triggers only once each turn.
Creature — Illusion (6/6)
Flying
: Mistform Skyreaver becomes the creature type of your choice until end of turn.
Creature — Illusion (2/3)
Flying
: Mistform Wakecaster becomes the creature type of your choice until end of turn.
, : Choose a creature type. Each creature you control becomes that type until end of turn.
Creature — Wall (0/4)
Defender
When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.
Legendary Creature — Elf Wizard (2/2)
Whenever you cast a green creature spell, you may search your library for a creature card, reveal it, then shuffle and put that card on top.
Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.
Creature — Shapeshifter (3/3)
: Untap Morphling.
: Morphling gains flying until end of turn.
: Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Morphling gets +1/-1 until end of turn.
: Morphling gets -1/+1 until end of turn.
Creature — Elemental (2/2)
Flying
When Mulldrifter enters the battlefield, draw two cards.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Creature — Bird (4/4)
Flying
Whenever another creature dies, you may draw a card. If you do, discard a card.
Creature — Elemental (3/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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