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Cards similar to Kinsbaile Balloonist (400)

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Akroan Phalanx

Akroan Phalanx

Creature — Human Soldier (3/3)

Vigilance
: Creatures you control get +1/+0 until end of turn.

1.4 /10
$0.03
Ampryn Tactician

Ampryn Tactician

Creature — Human Soldier (3/3)

When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn.

1.8 /10
$0.03
Angel of Condemnation

Angel of Condemnation

Creature — Angel (3/3)

Flying, vigilance
, : Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
, , Exert Angel of Condemnation: Exile another target creature until Angel of Condemnation leaves the battlefield. (An exerted creature won't untap during your next untap step.)

6.7 /10
$0.42
Angel of Destiny

Angel of Destiny

Creature — Angel Cleric (2/6)

Flying, double strike
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.

9.3 /10
$4.63
Angel of Grace

Angel of Grace

Creature — Angel (5/4)

Flash
Flying
When Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
, Exile Angel of Grace from your graveyard: Your life total becomes 10.

5.8 /10
$0.57
Aven Trooper

Aven Trooper

Creature — Bird Soldier (1/1)

Flying
, Discard a card: Aven Trooper gets +1/+2 until end of turn.

0.3 /10
$0.15
Battershield Warrior

Battershield Warrior

Creature — Human Warrior (2/2)

Boast — : Creatures you control get +1/+1 until end of turn. (Activate only if this creature attacked this turn and only once each turn.)

2.2 /10
$0.02
Benalish Veteran

Benalish Veteran

Creature — Human Soldier (2/2)

Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn.

0.4 /10
$0.05
Brightling

Brightling

Creature — Shapeshifter (3/3)

: Brightling gains vigilance until end of turn.
: Brightling gains lifelink until end of turn.
: Return Brightling to its owner's hand.
: Brightling gets +1/-1 or -1/+1 until end of turn.

3.6 /10
$0.53
Canyon Jerboa

Canyon Jerboa

Creature — Mouse (1/2)

Landfall — Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn.

5.8 /10
$0.07
Celestine the Living Saint

Celestine, the Living Saint

Legendary Creature — Human Warrior (3/4)

Flying, lifelink
Healing Tears — At the beginning of your end step, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.

9 /10
$4.62
Charging Paladin

Charging Paladin

Creature — Human Knight (2/2)

Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.

0.5 /10
$0.34
Charismatic Vanguard

Charismatic Vanguard

Creature — Dwarf Soldier (3/2)

: Creatures you control get +1/+1 until end of turn.

2.2 /10
$0.02
Civic Stalwart

Civic Stalwart

Creature — Elephant Soldier (3/3)

When Civic Stalwart enters the battlefield, creatures you control get +1/+1 until end of turn.

2.2 /10
$0.03
Defender of the Order

Defender of the Order

Creature — Human Cleric (2/4)

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Defender of the Order is turned face up, creatures you control get +0/+2 until end of turn.

0.7 /10
$0.23
Dragon Bell Monk

Dragon Bell Monk

Creature — Human Monk (2/2)

Vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

2.9 /10
$0.06
Drogskol Shieldmate

Drogskol Shieldmate

Creature — Spirit Soldier (2/3)

Flash (You may cast this spell any time you could cast an instant.)
When Drogskol Shieldmate enters the battlefield, other creatures you control get +0/+1 until end of turn.

1.6 /10
$0.04
EarthOrigin Yak

Earth-Origin Yak

Creature — Ox (2/4)

When Earth-Origin Yak enters the battlefield, creatures you control get +1/+1 until end of turn.

1.3 /10
$0.11
Farrels Zealot

Farrel's Zealot

Creature — Human (2/2)

Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.

0.7 /10
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Fascist Art Director

Fascist Art Director

Creature — Human Horror (2/2)

: Fascist Art Director gains protection from the artist of your choice until end of turn.

10 /10
$0.11
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