Creature — Human Soldier (1/2)
Flash
Flying
: Creatures you control get +1/+1 until end of turn.
Creature — Human Cleric (1/1)
: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield.
Creature — Human Soldier (1/2)
Lifelink
Whenever you cycle another card, you may pay . If you do, return Benalish Partisan from your graveyard to the battlefield tapped and it perpetually gets +1/+0.
Cycling
Creature — Insect (1/1)
When Blister Beetle enters the battlefield, target creature gets -1/-1 until end of turn.
Creature — Vampire (3/2)
When Bloodtithe Harvester enters the battlefield, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
, Sacrifice Bloodtithe Harvester: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.
Creature — Human Soldier (2/3)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
: Boros Challenger gets +1/+1 until end of turn.
Creature — Frog Wizard (2/1)
Flash
When Burrog Befuddler enters the battlefield, target creature an opponent controls gets -1/-0 until end of turn.
Creature — Human Warlock (2/2)
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn.
Creature — Pegasus (1/1)
Flying
Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn.
Creature — Human Soldier (2/2)
Each other Human you control gets +1/+0 and has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Artifact Creature — Gargoyle (1/2)
Flying
: Darklit Gargoyle gets +2/-1 until end of turn.
Creature — Human Soldier (2/1)
Dauntless River Marshal gets +1/+1 as long as you control an Island.
: Tap target creature.
Creature — Human Peasant // Creature — Spirit (2/1)
When Devoted Grafkeeper enters the battlefield, mill two cards.
Whenever you cast a spell from your graveyard, tap target creature you don't control.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Departed Soulkeeper
Flying
Departed Soulkeeper can block only creatures with flying.
If Departed Soulkeeper would be put into a graveyard from anywhere, exile it instead.
Creature — Human Pirate (2/2)
Flash
Deathtouch
When Dire Fleet Poisoner enters the battlefield, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.
Creature — Human Monk (1/3)
As Dragon's Disciple enters the battlefield, you may reveal a Dragon card from your hand. If you do or if you control a Dragon, Dragon's Disciple enters the battlefield with a +1/+1 counter on it.
Dragons you control have ward . (Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Creature — Faerie Rogue (1/2)
Flash
Flying
When Faerie Duelist enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.
Creature — Spirit (3/1)
, Exile three cards from your graveyard: Fleeting Spirit gains first strike until end of turn.
Discard a card: Exile Fleeting Spirit. Return it to the battlefield under its owner's control at the beginning of the next end step.
Creature — Dwarf Pilot (2/1)
First strike
Whenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn.
Creature — Treefolk Druid // Creature — Phyrexian Treefolk (1/3)
When Herbology Instructor enters the battlefield, you gain 3 life.
: Transform Herbology Instructor. Activate only as a sorcery. ( can be paid with either or 2 life.)
Malady Invoker
When this creature transforms into Malady Invoker, target creature an opponent controls gets -0/-X until end of turn, where X is Malady Invoker's power.
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