Creature — Elephant Performer (3/2)
Flying
When Aerialephant enters the battlefield, you get , then you may put a sticker on a nonland permanent you own.
Creature — Wall (4/4)
Defender (This creature can't attack.)
Flying
When Ageless Sentinels blocks, it becomes a Bird Giant, and it loses defender. (It's no longer a Wall. This effect lasts indefinitely.)
Legendary Creature — Spirit Soldier (3/4)
Vigilance
Whenever Agrus Kos, Eternal Soldier becomes the target of an ability that targets only it, you may pay . If you do, copy that ability for each other creature you control that ability could target. Each copy targets a different one of those creatures. ( can be paid with either or .)
Creature — Dwarf Scout (4/3)
Flying
Revolt — When Airdrop Aeronauts enters the battlefield, if a permanent you controlled left the battlefield this turn, you gain 5 life.
Creature — Cat Soldier (3/3)
Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.
Creature — Dragon (4/4)
Flying
When Alabaster Dragon dies, shuffle it into its owner's library.
Creature — Phyrexian Samurai (3/4)
When Alabaster Host Intercessor enters the battlefield, exile target creature an opponent controls until Alabaster Host Intercessor leaves the battlefield.
Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature — Human Knight (2/2)
Whenever Alaborn Cavalier attacks, you may tap target creature.
Creature — Dragon (5/6)
Flying
Whenever one or more creatures you control attack, you gain 1 life for each attacking creature.
Creature — Angel Cleric (2/6)
Flying, double strike
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.
Creature — Angel (3/5)
Flying
When Angel of Fury dies, you may shuffle it into its owner's library.
Creature — Angel (5/4)
Flash
Flying
When Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
, Exile Angel of Grace from your graveyard: Your life total becomes 10.
Creature — Angel (2/1)
Flying, vigilance, lifelink
Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Other creatures you control get +1/+1.
Creature — Angel (3/3)
Flying
When Angel of Mercy enters the battlefield, you gain 3 life.
Creature — Angel Ally (4/4)
Flying
When Angel of Renewal enters the battlefield, you gain 1 life for each creature you control.
Creature — Angel (3/3)
Flying
When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
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