Legendary Creature — Human Knight (2/2)
: Choose another target creature. Its controller may exile it with an aegis counter on it.
, : Return all exiled cards with aegis counters on them to the battlefield under their owners' control.
Partner (You can have two commanders if both have partner.)
Creature — Shapeshifter (1/3)
Changeling (This card is every creature type.)
When Masked Vandal enters the battlefield, you may exile a creature card from your graveyard. If you do, exile target artifact or enchantment an opponent controls.
Creature — Human Monk (2/2)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Master of Pearls is turned face up, creatures you control get +2/+2 until end of turn.
Creature — Tyranid (2/2)
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Terror from the Deep — When Mawloc enters the battlefield, it fights up to one target creature an opponent controls. If that creature would die this turn, exile it instead.
Creature — Merfolk Wizard (2/2)
Flash
When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn.
Creature — Human Knight (2/1)
Flying
When Mesa Cavalier enters the battlefield, you gain 2 life.
Creature — Zombie Merfolk (2/1)
Deathtouch
When Mire Triton enters the battlefield, mill two cards and you gain 2 life.
Creature — Human Soldier (2/2)
: Moorland Inquisitor gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Creature — Human Wizard (2/2)
: Target creature gains flying until end of turn.
: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
Creature — Spirit (1/1)
Flying
Whenever Niblis of the Urn attacks, you may tap target creature.
Creature — Dwarf Soldier (1/1)
Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Ninth Bridge Patrol.
Creature — Human Mercenary (2/2)
Omenport Vigilante has double strike as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature — Human Wizard (1/1)
: Target opponent chooses any number of creatures they control. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack this turn. Activate only during your turn.
Creature — Human Cleric Knight (2/1)
Protection from black
: Order of Leitbur gains first strike until end of turn.
: Order of Leitbur gets +1/+0 until end of turn.
Creature — Kithkin Knight (2/2)
Whenever Order of the Golden Cricket attacks, you may pay . If you do, it gains flying until end of turn.
Creature — Human Knight (2/1)
Protection from black
: Order of the White Shield gains first strike until end of turn.
: Order of the White Shield gets +1/+0 until end of turn.
Legendary Creature — Gnome Artificer (2/2)
Magical Tinkering — , , Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.
Creature — Human Soldier (2/2)
When Palace Jailer enters the battlefield, you become the monarch.
When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch.
Creature — Human Soldier (1/2)
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
When Parish-Blade Trainee dies, put its counters on target creature you control.
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