Creature — Shapeshifter (0/3)
Whenever Identity Thief attacks, you may exile another target nontoken creature. If you do, Identity Thief becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
Creature — Leech (1/3)
Jorubai Murk Lurker gets +1/+1 as long as you control a Swamp.
: Target creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Creature — Human Knight (2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
When Knight of the Mists enters the battlefield, you may pay . If you don't, destroy target Knight and it can't be regenerated.
Creature — Merfolk Wizard (1/2)
: Switch target creature's power and toughness until end of turn.
Creature — Spirit (5/1)
Flying
: Mirror-Mad Phantasm's owner shuffles it into their library. If that player does, they reveal cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
Creature — Human Wizard (2/2)
, Say your middle name: Moniker Mage gains shroud until end of turn.
, Say an opponent's middle name: Moniker Mage gains flying until end of turn.
Creature — Human Wizard (2/2)
: Target creature becomes an artifact in addition to its other types until end of turn.
: Until end of turn, target artifact creature becomes blue and isn't an artifact.
Creature — Illusion Wall (0/4)
Flash (You may cast this spell any time you could cast an instant.)
Defender (This creature can't attack.)
When Nivix Barrier enters the battlefield, target attacking creature gets -4/-0 until end of turn.
Artifact
, : Target opponent exiles the top card of their library. You may play that card this turn.
Creature — Merfolk Wizard (2/1)
Flash
When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn.
Creature — Elemental (3/4)
: Quicksilver Elemental gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.)
You may spend blue mana as though it were mana of any color to pay the activation costs of Quicksilver Elemental's abilities.
Legendary Creature — Time Lord Noble (3/4)
At the beginning of your upkeep, you lose 2 life and exile the top card of your library. You may play that card for as long as it remains exiled.
Each noncreature spell you cast from exile has conspire. (As you cast that spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
Creature — Snake (2/3)
Flying
: Ribbon Snake loses flying until end of turn. Any player may activate this ability.
Creature — Beast (3/3)
: Target land becomes the basic land type of your choice until end of turn.
Creature — Human Wizard (1/1)
: Target creature other than Serendib Sorcerer has base power and toughness 0/2 until end of turn.
Creature — Illusion (2/3)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Shaper Parasite is turned face up, target creature gets +2/-2 or -2/+2 until end of turn.
Creature — Merfolk Wizard (3/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Shipwreck Dowser enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Legendary Creature — Human Monk (3/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, you may pay . If you do, target creature gains double strike until end of turn.
Creature — Elemental Minion (4/4)
Defender (This creature can't attack.)
: Tidewater Minion loses defender until end of turn.
: Untap target permanent.
Legendary Artifact Creature — Phyrexian Vedalken (2/4)
Other blue creatures you control have "Whenever this creature becomes tapped, draw a card, then discard a card."
Other artifact creatures you control get +1/+1.
: Until end of turn, target creature you control becomes a blue artifact in addition to its other colors and types. Activate only as a sorcery. ( can be paid with either or 2 life.)
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