Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+1 and has menace.
Enchantment — Aura
Enchant land
As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.
Enchantment
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has haste.
Enchantment
, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.
Enchantment
All creatures attack each combat if able.
All creatures block each combat if able.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control.
Legendary Enchantment Artifact
Creatures you control have haste.
, , Sacrifice a land: Create a 3/3 colorless Golem enchantment artifact creature token.
Enchantment
At end of combat, destroy each creature that blocked or was blocked this turn.
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Blue creatures can't block creatures you control.
Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature they control.
Enchantment — Saga // Enchantment Creature — Ogre Shaman (0/0)
(As this Saga enters and after your draw step, add a lore counter.)
I — Destroy each nonland permanent with mana value 1 or less.
II — Exile all graveyards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Vessel of the All-Consuming
Trample
Whenever Vessel of the All-Consuming deals damage, put a +1/+1 counter on it.
Whenever Vessel of the All-Consuming deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game.
Enchantment
, Discard a card: Prevent the next 3 damage that would be dealt to any target this turn.
, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to any target this turn.
Enchantment
At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending Disaster and destroy all lands.
Enchantment
Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.
: Draw a card, then discard a card.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+1, has haste, and attacks each combat if able.
When enchanted creature dies, you may search your library for a card named Infectious Bloodlust, reveal it, put it into your hand, then shuffle.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/-1.
When enchanted creature dies, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to the battlefield attached to that creature.
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