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Cards similar to Kobold Drill Sergeant (400)

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Goblin Tunneler

Goblin Tunneler

Creature — Goblin Rogue (1/1)

: Target creature with power 2 or less can't be blocked this turn.

5.2 /10
$0.08
Goblin War Buggy

Goblin War Buggy

Creature — Goblin (2/2)

Haste
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

1.1 /10
$0.18
GoreHouse Chainwalker

Gore-House Chainwalker

Creature — Human Warrior (2/1)

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

2 /10
$0.02
GravelHide Goblin

Gravel-Hide Goblin

Creature — Goblin Shaman (2/1)

: Gravel-Hide Goblin gets +2/+2 until end of turn.

0.7 /10
$0.02
Hajar Loyal Bodyguard

Hajar, Loyal Bodyguard

Legendary Creature — Human Soldier (3/3)

Sacrifice Hajar, Loyal Bodyguard: Legendary creatures you control get +1/+0 and gain indestructible until end of turn.

8.6 /10
$0.48
Heartfire Immolator

Heartfire Immolator

Creature — Human Wizard (2/2)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
, Sacrifice Heartfire Immolator: It deals damage equal to its power to target creature or planeswalker.

4.4 /10
$0.03
Hearth Kami

Hearth Kami

Creature — Spirit (2/1)

, Sacrifice Hearth Kami: Destroy target artifact with mana value X.

2.1 /10
$0.05
Hellspark Elemental

Hellspark Elemental

Creature — Elemental (3/1)

Trample, haste
At the beginning of the end step, sacrifice Hellspark Elemental.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

4.3 /10
$0.27
Hobgoblin Captain

Hobgoblin Captain

Creature — Goblin Barbarian (3/1)

Pack tactics — Whenever Hobgoblin Captain attacks, if you attacked with creatures with total power 6 or greater this combat, Hobgoblin Captain gains first strike until end of turn.

4.7 /10
$0.02
Horde Ambusher

Horde Ambusher

Creature — Human Berserker (2/2)

Whenever Horde Ambusher blocks, it deals 1 damage to you.
Morph—Reveal a red card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Horde Ambusher is turned face up, target creature can't block this turn.

2.8 /10
$0.08
Igneous Cur

Igneous Cur

Creature — Elemental Dog (1/2)

: Igneous Cur gets +2/+0 until end of turn.

4.5 /10
$0.07
Immolation Shaman

Immolation Shaman

Creature — Viashino Shaman (1/3)

Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, Immolation Shaman deals 1 damage to that player.
: Immolation Shaman gets +3/+3 and gains menace until end of turn.

8.2 /10
$0.39
Incendiary Oracle

Incendiary Oracle

Creature — Human Shaman (2/2)

: Incendiary Oracle gets +1/+0 until end of turn.
If a creature dealt damage by Incendiary Oracle this turn would die, exile it instead.

0.7 /10
$0.03
Inspiring Veteran

Inspiring Veteran

Creature — Human Knight (2/2)

Other Knights you control get +1/+1.

7 /10
$0.08
Ire Shaman

Ire Shaman

Creature — Orc Shaman (2/1)

Menace (This creature can't be blocked except by two or more creatures.)
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Ire Shaman is turned face up, exile the top card of your library. Until end of turn, you may play that card.

3.7 /10
$0.11
Ironclaw Orcs

Ironclaw Orcs

Creature — Orc (2/2)

Ironclaw Orcs can't block creatures with power 2 or greater.

0.4 /10
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Jor Kadeen First Goldwarden

Jor Kadeen, First Goldwarden

Legendary Creature — Human Rebel (2/2)

Trample
Whenever Jor Kadeen, First Goldwarden attacks, it gets +X/+X until end of turn, where X is the number of equipped creatures you control. Then if Jor Kadeen's power is 4 or greater, draw a card.

7.4 /10
$0.13
Keeper of the Flame

Keeper of the Flame

Creature — Human Wizard (1/2)

, : Choose target opponent who had more life than you did as you activated this ability. Keeper of the Flame deals 2 damage to that player.

0.5 /10
$0.26
Keldon Marauders

Keldon Marauders

Creature — Human Warrior (3/3)

Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Keldon Marauders enters or leaves the battlefield, it deals 1 damage to target player or planeswalker.

2.3 /10
$0.14
Kessig Naturalist  Lord of the Ulvenwald

Kessig Naturalist // Lord of the Ulvenwald

Creature — Human Werewolf // Creature — Werewolf (2/2)

Whenever Kessig Naturalist attacks, add or . Until end of turn, you don't lose this mana as steps and phases end.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Lord of the Ulvenwald

Other Wolves and Werewolves you control get +1/+1.
Whenever Lord of the Ulvenwald attacks, add or . Until end of turn, you don't lose this mana as steps and phases end.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

8 /10
$0.14
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