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Cards similar to Kor Aeronaut (400)

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Stonerise Spirit

Stonerise Spirit

Creature — Spirit Bird (1/2)

Flying
, Exile a card from your graveyard: Target creature gains flying until end of turn.

2.1 /10
$0.02
New Prahv Guildmage

New Prahv Guildmage

Creature — Human Wizard (2/2)

: Target creature gains flying until end of turn.
: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)

3.5 /10
$0.09
Phyrexian Missionary

Phyrexian Missionary

Creature — Phyrexian Human Cleric (2/3)

Kicker (You may pay an additional as you cast this spell.)
Lifelink
When Phyrexian Missionary enters the battlefield, if it was kicked, return target creature card from your graveyard to your hand.

6 /10
$0.09
Eddytrail Hawk

Eddytrail Hawk

Creature — Bird (1/2)

Flying
When Eddytrail Hawk enters the battlefield, you get (two energy counters).
Whenever Eddytrail Hawk attacks, you may pay . If you do, another target attacking creature gains flying until end of turn.

3.8 /10
$0.06
Juniper Order Rootweaver

Juniper Order Rootweaver

Creature — Human Druid (2/2)

Kicker (You may pay an additional as you cast this spell.)
When Juniper Order Rootweaver enters the battlefield, if it was kicked, put a +1/+1 counter on target creature you control.

2.2 /10
$0.04
Benalish Sleeper

Benalish Sleeper

Creature — Phyrexian Human Soldier (3/1)

Kicker (You may pay an additional as you cast this spell.)
When Benalish Sleeper enters the battlefield, if it was kicked, each player sacrifices a creature.

6.5 /10
$0.04
Gale Swooper

Gale Swooper

Creature — Griffin (3/2)

Flying
When Gale Swooper enters the battlefield, target creature gains flying until end of turn.

2.1 /10
$0.01
Thopter Architect

Thopter Architect

Creature — Human Artificer (2/3)

Whenever an artifact enters the battlefield under your control, target creature gains flying until end of turn.

3.5 /10
$0.02
Advance Scout

Advance Scout

Creature — Human Soldier Scout (1/1)

First strike
: Target creature gains first strike until end of turn.

1.9 /10
$0.18
Cavalry Drillmaster

Cavalry Drillmaster

Creature — Human Knight (2/1)

When Cavalry Drillmaster enters the battlefield, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

1.7 /10
$0.03
Crimson Acolyte

Crimson Acolyte

Creature — Human Cleric (1/1)

Protection from red
: Target creature gains protection from red until end of turn.

1.6 /10
$2.52
Obsidian Acolyte

Obsidian Acolyte

Creature — Human Cleric (1/1)

Protection from black
: Target creature gains protection from black until end of turn.

1.6 /10
$4.39
Sensei GoldenTail

Sensei Golden-Tail

Legendary Creature — Fox Samurai (2/1)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
, : Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate only as a sorcery.

5.9 /10
$2.21
Sungold Sentinel

Sungold Sentinel

Creature — Human Soldier (3/2)

Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard.
Coven — : Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.

5.6 /10
$0.31
Atmosphere Surgeon

Atmosphere Surgeon

Creature — Phyrexian Wizard (2/1)

Whenever you cast a noncreature spell, put an oil counter on Atmosphere Surgeon.
Remove an oil counter from Atmosphere Surgeon: Target creature gains flying until end of turn. Activate only as a sorcery.

3.8 /10
$0.01
Bant Battlemage

Bant Battlemage

Creature — Human Wizard (2/2)

, : Target creature gains trample until end of turn.
, : Target creature gains flying until end of turn.

2.1 /10
$0.13
Daybreak Charger

Daybreak Charger

Creature — Unicorn (3/1)

When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn.

3.8 /10
$0.03
Guardian of Pilgrims

Guardian of Pilgrims

Creature — Spirit Cleric (2/2)

When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn.

0.6 /10
$0.02
Guardian of Solitude

Guardian of Solitude

Creature — Spirit (1/2)

Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn.

1.5 /10
$0.14
Keen Glidemaster

Keen Glidemaster

Creature — Human Soldier (2/1)

: Target creature gains flying until end of turn.

1.1 /10
$0.02
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