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Cards similar to Kor Skyfisher (400)

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Sightless Brawler

Sightless Brawler

Enchantment Creature — Human Warrior (3/2)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Sightless Brawler can't attack alone.
Enchanted creature gets +3/+2 and can't attack alone.

1.7 /10
$0.05
Skyclave Cleric  Skyclave Basilica

Skyclave Cleric // Skyclave Basilica

Creature — Kor Cleric // Land (1/3)

When Skyclave Cleric enters the battlefield, you gain 2 life.

Skyclave Basilica

Skyclave Basilica enters the battlefield tapped.
: Add .

6.8 /10
$0.06
Spellbook Vendor

Spellbook Vendor

Creature — Human Peasant (2/2)

Vigilance
At the beginning of combat on your turn, you may pay . When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")

6.8 /10
$0.22
Spirited Companion

Spirited Companion

Enchantment Creature — Dog (1/1)

When Spirited Companion enters the battlefield, draw a card.

9.7 /10
$0.21
Standard Bearer

Standard Bearer

Creature — Human Flagbearer (1/1)

While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.

3.2 /10
$2.32
Stenn Paranoid Partisan

Stenn, Paranoid Partisan

Legendary Creature — Human Wizard (2/2)

As Stenn, Paranoid Partisan enters the battlefield, choose a card type other than creature or land.
Spells you cast of the chosen type cost less to cast.
: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.

8.4 /10
$0.18
Stockpiling Celebrant

Stockpiling Celebrant

Creature — Dwarf Knight (3/2)

When Stockpiling Celebrant enters the battlefield, you may return another target nonland permanent you control to its owner's hand. If you do, scry 2.

3.2 /10
$0.02
Stone Haven Pilgrim

Stone Haven Pilgrim

Creature — Kor Cleric (2/2)

Whenever Stone Haven Pilgrim attacks, if you control an artifact or enchantment, Stone Haven Pilgrim gets +1/+1 and gains lifelink until end of turn.

1.6 /10
$0.04
Suncleanser

Suncleanser

Creature — Human Cleric (1/4)

When Suncleanser enters the battlefield, choose one —
• Remove all counters from target creature. It can't have counters put on it for as long as Suncleanser remains on the battlefield.
• Target opponent loses all counters. That player can't get counters for as long as Suncleanser remains on the battlefield.

3.5 /10
$0.19
Sunstrike Legionnaire

Sunstrike Legionnaire

Creature — Human Soldier (1/2)

Sunstrike Legionnaire doesn't untap during your untap step.
Whenever another creature enters the battlefield, untap Sunstrike Legionnaire.
: Tap target creature with mana value 3 or less.

4.9 /10
$1.02
Swordsworn Cavalier

Swordsworn Cavalier

Creature — Human Knight (3/1)

Swordsworn Cavalier has first strike as long as another Knight entered the battlefield under your control this turn.

1.7 /10
$0.02
Tallowisp

Tallowisp

Creature — Spirit (1/3)

Whenever you cast a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, put it into your hand, then shuffle.

2.7 /10
$0.33
Temple Acolyte

Temple Acolyte

Creature — Human Cleric (1/3)

When Temple Acolyte enters the battlefield, you gain 3 life.

0.8 /10
$0.22
Tenth District Guard

Tenth District Guard

Creature — Human Soldier (2/2)

When Tenth District Guard enters the battlefield, target creature gets +0/+1 until end of turn.

0.5 /10
$0.06
Tenth District Hero

Tenth District Hero

Creature — Human (2/3)

, Collect evidence 2: Tenth District Hero becomes a Human Detective with base power and toughness 4/4 and gains vigilance.
, Collect evidence 4: If Tenth District Hero is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible."

3.4 /10
$0.12
Thunderous Orator

Thunderous Orator

Creature — Kor Wizard (2/2)

Vigilance
Whenever Thunderous Orator attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample.

4.6 /10
$0.08
Tocatli Honor Guard

Tocatli Honor Guard

Creature — Human Soldier (1/3)

Creatures entering the battlefield don't cause abilities to trigger.

7.3 /10
$0.34
Tomik Distinguished Advokist

Tomik, Distinguished Advokist

Legendary Creature — Human Advisor (2/3)

Flying
Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control.
Your opponents can't play land cards from graveyards.

7 /10
$0.15
Trustworthy Scout

Trustworthy Scout

Creature — Human Scout (2/2)

, Exile Trustworthy Scout from your graveyard: Search your library for a card named Trustworthy Scout, reveal it, put it into your hand, then shuffle.

0 /10
$0.01
Twinblade Geist  Twinblade Invocation

Twinblade Geist // Twinblade Invocation

Creature — Spirit Warrior // Enchantment — Aura (1/1)

Double strike
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

Twinblade Invocation

Enchant creature
Enchanted creature has double strike.
If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead.

6.4 /10
$0.09
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