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Cards similar to Kor Skyfisher (400)

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Arctic Merfolk

Arctic Merfolk

Creature — Merfolk (1/1)

Kicker—Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.)
If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it.

2.5 /10
$0.14
Attentive Sunscribe

Attentive Sunscribe

Artifact Creature — Gnome (2/2)

Whenever Attentive Sunscribe becomes tapped, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

3.8 /10
$0.01
Audacious Infiltrator

Audacious Infiltrator

Creature — Dwarf Rogue (3/1)

Audacious Infiltrator can't be blocked by artifact creatures.

1 /10
$0.03
Auratog

Auratog

Creature — Atog (1/2)

Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.

5.5 /10
$0.56
Auriok Edgewright

Auriok Edgewright

Creature — Human Soldier (2/2)

Metalcraft — Auriok Edgewright has double strike as long as you control three or more artifacts.

2.7 /10
$0.11
Auriok Steelshaper

Auriok Steelshaper

Creature — Human Soldier (1/1)

Equip costs you pay cost less.
As long as Auriok Steelshaper is equipped, each creature you control that's a Soldier or a Knight gets +1/+1.

5.9 /10
$0.91
Auriok Sunchaser

Auriok Sunchaser

Creature — Human Soldier (1/1)

Metalcraft — As long as you control three or more artifacts, Auriok Sunchaser gets +2/+2 and has flying.

2.2 /10
$0.09
Aven Farseer

Aven Farseer

Creature — Bird Soldier (1/1)

Flying
Whenever a permanent is turned face up, put a +1/+1 counter on Aven Farseer.

0.6 /10
$0.12
Aven Squire

Aven Squire

Creature — Bird Soldier (1/1)

Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

5.7 /10
$0.15
Ballyrush Banneret

Ballyrush Banneret

Creature — Kithkin Soldier (2/1)

Kithkin spells and Soldier spells you cast cost less to cast.

7.4 /10
$0.31
Banes Invoker

Bane's Invoker

Creature — Human Cleric (2/2)

Wind Walk — : Up to two target creatures each get +2/+2 and gain flying until end of turn.

2 /10
$0.02
Beacon Hawk

Beacon Hawk

Creature — Bird (1/1)

Flying
Whenever Beacon Hawk deals combat damage to a player, you may untap target creature.
: Beacon Hawk gets +0/+1 until end of turn.

3.7 /10
$0.15
Beacon of Destiny

Beacon of Destiny

Creature — Human Cleric (1/3)

: The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead.

2 /10
$0.25
Benalish Honor Guard

Benalish Honor Guard

Creature — Human Knight (2/2)

Benalish Honor Guard gets +1/+0 for each legendary creature you control.

2.5 /10
$0.07
Beskir Shieldmate

Beskir Shieldmate

Creature — Human Warrior (2/1)

When Beskir Shieldmate dies, create a 1/1 white Human Warrior creature token.

5.1 /10
$0.04
Bounty Agent

Bounty Agent

Creature — Human Soldier (2/2)

Vigilance
, Sacrifice Bounty Agent: Destroy target legendary permanent that's an artifact, creature, or enchantment.

8.5 /10
$0.23
Brotherhood Scribe

Brotherhood Scribe

Creature — Human Artificer (1/3)

Metalcraft — : You get (an energy counter). Activate only if you control three or more artifacts.
Whenever you get one or more during your turn, creatures you control get +1/+1 until end of turn.

5.5 /10
$0.10
Candlegrove Witch

Candlegrove Witch

Creature — Human Warlock (2/2)

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn.

2.9 /10
$0.01
Captain Eberhart

Captain Eberhart

Legendary Creature — Human Soldier (1/2)

Double strike
Spells cast from among cards you drew this turn cost less to cast.
Spells cast from among cards your opponents drew this turn cost more to cast.

10 /10
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Cathedral Membrane

Cathedral Membrane

Artifact Creature — Phyrexian Wall (0/3)

( can be paid with either or 2 life.)
Defender
When Cathedral Membrane dies during combat, it deals 6 damage to each creature it blocked this combat.

4.9 /10
$0.21
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