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Cards similar to Kor Skyfisher (400)

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Lumbering Lightshield

Lumbering Lightshield

Creature — Illusion (1/4)

When Lumbering Lightshield enters the battlefield, target opponent reveals a nonland card at random from their hand. It perpetually gains "This spell costs more to cast."

10 /10
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Marketwatch Phantom

Marketwatch Phantom

Creature — Spirit Detective (2/2)

Whenever another creature with power 2 or less enters the battlefield under your control, Marketwatch Phantom gains flying until end of turn.

1.1 /10
$0.01
Onakke Oathkeeper

Onakke Oathkeeper

Creature — Ogre Spirit (0/4)

Creatures can't attack planeswalkers you control unless their controller pays for each creature they control that's attacking a planeswalker you control.
, Exile Onakke Oathkeeper from your graveyard: Return target planeswalker card from your graveyard to the battlefield.

7.4 /10
$0.19
Ondu Cleric

Ondu Cleric

Creature — Kor Cleric Ally (1/1)

Whenever Ondu Cleric or another Ally enters the battlefield under your control, you may gain life equal to the number of Allies you control.

5.6 /10
$0.18
Professor of Symbology

Professor of Symbology

Creature — Kor Cleric (2/1)

When Professor of Symbology enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

3.1 /10
$0.06
Revered Unicorn

Revered Unicorn

Creature — Unicorn (2/3)

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Revered Unicorn leaves the battlefield, you gain life equal to the number of age counters on it.

2.9 /10
$0.29
Ruin Ghost

Ruin Ghost

Creature — Spirit (1/1)

, : Exile target land you control, then return it to the battlefield under your control.

6.6 /10
$0.23
Sanctifier enVec

Sanctifier en-Vec

Creature — Human Cleric (2/2)

Protection from black and from red
When Sanctifier en-Vec enters the battlefield, exile all cards that are black or red from all graveyards.
If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead.

6.6 /10
$0.32
Satsuki the Living Lore

Satsuki, the Living Lore

Legendary Creature — Human Druid (1/3)

: Put a lore counter on each Saga you control. Activate only as a sorcery.
When Satsuki, the Living Lore dies, choose up to one —
• Return target Saga or enchantment creature you control to its owner's hand.
• Return target Saga card from your graveyard to your hand.

8.2 /10
$0.16
Securitron Squadron

Securitron Squadron

Artifact Creature — Robot (2/2)

Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Vigilance
Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on it.

6.4 /10
$0.57
Serene Sleuth

Serene Sleuth

Creature — Human Detective (2/2)

When Serene Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
At the beginning of combat on your turn, investigate for each goaded creature you control. Then each creature you control is no longer goaded.

3.9 /10
$0.11
Shire Shirriff

Shire Shirriff

Creature — Halfling Soldier (2/2)

Vigilance
When Shire Shirriff enters the battlefield, you may sacrifice a token. When you do, exile target creature an opponent controls until Shire Shirriff leaves the battlefield.

6.9 /10
$0.02
Squadron Hawk

Squadron Hawk

Creature — Bird (1/1)

Flying
When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle.

0.7 /10
$0.20
Stoneforge Mystic

Stoneforge Mystic

Creature — Kor Artificer (1/2)

When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
, : You may put an Equipment card from your hand onto the battlefield.

9.5 /10
~$19
Sungold Sentinel

Sungold Sentinel

Creature — Human Soldier (3/2)

Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard.
Coven — : Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.

5.6 /10
$0.28
Volunteer Reserves

Volunteer Reserves

Creature — Human Soldier (2/4)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

1.1 /10
$0.17
Alabaster Mage

Alabaster Mage

Creature — Human Wizard (2/1)

: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

3.7 /10
$0.04
Amrou Scout

Amrou Scout

Creature — Kithkin Rebel Scout (2/1)

, : Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

4 /10
$0.03
Angel of Unity

Angel of Unity

Creature — Angel Cleric (1/3)

Flying, lifelink
Whenever Angel of Unity enters the battlefield or you cast a party spell, choose a party creature card in your hand. It perpetually gets +1/+1. (A party card or spell is a Cleric, Rogue, Warrior, or Wizard.)

10 /10
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Arcbound Prototype

Arcbound Prototype

Artifact Creature — Assembly-Worker (0/0)

Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

6.3 /10
$0.01
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