Creature — Illusion (4/4)
At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand.
Creature — Human Wizard (1/3)
Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and can't be blocked this turn.
Creature — Faerie Wizard (1/1)
Flying
: Target permanent becomes blue in addition to its other colors until end of turn.
Creature — Human Rogue (1/1)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Invisible Stalker can't be blocked.
Creature — Merfolk Warrior (1/3)
As long as you control a Jace planeswalker, Jace's Sentinel gets +1/+0 and can't be blocked.
Legendary Creature — Human Advisor // Legendary Enchantment (0/2)
: Draw a card, then exile a card from your hand face down. You may look at that card for as long as it remains exiled. You may pay . If you do, transform Jacob Hauken, Inspector.
Hauken's Insight
At the beginning of your upkeep, exile the top card of your library face down. You may look at that card for as long as it remains exiled.
Once during each of your turns, you may play a land or cast a spell from among the cards exiled with this permanent without paying its mana cost.
Creature — Human Detective (3/2)
Defender
Whenever you draw your second card each turn, Jaded Analyst loses defender and gains vigilance until end of turn.
Creature — Human Monk (1/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card.
Creature — Human Monk (1/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Jeskai Sage dies, draw a card.
Creature — Naga Wizard (2/1)
When Kadena's Silencer is turned face up, counter all abilities your opponents control.
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Legendary Creature — Spirit (1/3)
At the beginning of each player's draw step, that player draws an additional card.
Creature — Zombie Wizard (1/3)
: Add . Spend this mana only to foretell a card from your hand or cast an instant or sorcery spell.
Creature — Human Soldier (2/1)
: Target creature gains flying until end of turn.
Creature — Human Wizard (1/2)
, : Choose target opponent who had at least two more cards in hand than you did as you activated this ability. Draw a card.
Artifact Creature — Cyborg Artificer (1/3)
Spells you cast that refer to artifacts or Contraptions in their rules text cost less to cast.
Creature — Illusion Warrior (2/3)
When Labyrinth Guardian becomes the target of a spell, sacrifice it.
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Illusion Warrior with no mana cost. Embalm only as a sorcery.)
Creature — Bird Advisor (1/3)
Flying
Whenever a player casts their second spell each turn, Ledger Shredder connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Creature — Human Wizard (1/3)
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 4-6
2/4
LEVEL 7+
3/5
At the beginning of each end step, if it's not your turn, take an extra turn after this one.
Artifact Creature — Construct (0/4)
, Sacrifice Living Lectern: Draw a card. Create a Sorcerer Role token attached to up to one other target creature you control. Activate only as a sorcery. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
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