← Edit search Random card

Cards similar to Kusari-Gama (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Silver Shroud Costume

Silver Shroud Costume

Artifact — Equipment

Flash
When Silver Shroud Costume enters the battlefield, attach it to target creature you control. That creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Equipped creature can't be blocked.
Equip

7.3 /10
~$18
Siren Song Lyre

Siren Song Lyre

Artifact — Equipment

Equipped creature has ", : Tap target creature."
Equip

1.7 /10
$0.03
Sparring Collar

Sparring Collar

Artifact — Equipment

Equipped creature has first strike.
: Attach Sparring Collar to target creature you control.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

2.4 /10
$0.08
Swiftfoot Boots

Swiftfoot Boots

Artifact — Equipment

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)
Equip

10 /10
$2.01
Sword of Hours

Sword of Hours

Artifact — Equipment

Whenever equipped creature attacks, put a +1/+1 counter on it.
Whenever equipped creature deals combat damage, roll a d12. If the result is greater than the damage dealt or the result is 12, double the number of +1/+1 counters on that creature.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

8.8 /10
$5.18
Sword of the Meek

Sword of the Meek

Artifact — Equipment

Equipped creature gets +1/+2.
Equip
Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.

8.2 /10
$0.33
The Irencrag

The Irencrag

Legendary Artifact

: Add .
Whenever a legendary creature enters the battlefield under your control, you may have The Irencrag become a legendary Equipment artifact named Everflame, Heroes' Legacy. If you do, it gains equip and "Equipped creature gets +3/+3" and loses all other abilities.

8.3 /10
$0.27
Thirsting Axe

Thirsting Axe

Artifact — Equipment

Equipped creature gets +4/+0.
At the beginning of your end step, if equipped creature didn't deal combat damage to a creature this turn, sacrifice it.
Equip

1.7 /10
$0.04
Thran Forge

Thran Forge

Artifact

: Until end of turn, target nonartifact creature gets +1/+0 and becomes an artifact in addition to its other types.

3.9 /10
$0.20
Volatile Rig

Volatile Rig

Artifact Creature — Construct (4/4)

Trample
Volatile Rig attacks each combat if able.
Whenever Volatile Rig is dealt damage, flip a coin. If you lose the flip, sacrifice Volatile Rig.
When Volatile Rig dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player.

4.6 /10
$0.15
Vorrac Battlehorns

Vorrac Battlehorns

Artifact — Equipment

Equipped creature has trample and can't be blocked by more than one creature.
Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

8.3 /10
$0.98
Wand of Orcus

Wand of Orcus

Legendary Artifact — Equipment

Whenever equipped creature attacks or blocks, it and Zombies you control gain deathtouch until end of turn.
Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens.
Equip

8.9 /10
--
War Barge

War Barge

Artifact

: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)

1.6 /10
$1.11
Weathered Sentinels

Weathered Sentinels

Artifact Creature — Wall (2/5)

Defender, vigilance, reach, trample
Weathered Sentinels can attack players who attacked you during their last turn as though it didn't have defender.
Whenever Weathered Sentinels attacks, it gets +3/+3 and gains indestructible until end of turn.

8.5 /10
$7.42
Aces Baseball Bat

Ace's Baseball Bat

Legendary Artifact — Equipment

Equipped creature gets +3/+0.
As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able.
Equip legendary creature
Equip

4.9 /10
$0.08
Aegis of the Meek

Aegis of the Meek

Artifact

, : Target 1/1 creature gets +1/+2 until end of turn.

0.4 /10
$0.59
Aeronauts Wings

Aeronaut's Wings

Artifact — Equipment

Equipped creature gets +1/+0 and has flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

5.5 /10
$0.03
Andril Flame of the West

Andúril, Flame of the West

Legendary Artifact — Equipment

Equipped creature gets +3/+1.
Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.
Equip

8.5 /10
$3.05
Angels Trumpet

Angel's Trumpet

Artifact

All creatures have vigilance.
At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals damage to the player equal to the number of creatures tapped this way.

7.2 /10
$1.08
Armguard Familiar

Armguard Familiar

Artifact Creature — Equipment Beast (2/1)

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Equipped creature gets +2/+1 and has ward .
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

5.4 /10
$0.02
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.