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Cards similar to Laboratory Maniac (400)

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Jace Wielder of Mysteries

Jace, Wielder of Mysteries

Legendary Planeswalker — Jace

If you would draw a card while your library has no cards in it, you win the game instead.
+1: Target player mills two cards. Draw a card.
?8: Draw seven cards. Then if your library has no cards in it, you win the game.

9.7 /10
$3.98
Living Conundrum

Living Conundrum

Creature — Elemental (2/5)

Hexproof
If you would draw a card while your library has no cards in it, skip that draw instead.
As long as there are no cards in your library, Living Conundrum has base power and toughness 10/10 and has flying and vigilance.

2.3 /10
$0.02
Ormos Archive Keeper

Ormos, Archive Keeper

Legendary Creature — Sphinx (5/5)

Flying
If you would draw a card while your library has no cards in it, instead put five +1/+1 counters on Ormos, Archive Keeper.
, Discard three cards with different names: Draw five cards.

6.4 /10
$0.11
Out of the Tombs

Out of the Tombs

Enchantment

At the beginning of your upkeep, put two eon counters on Out of the Tombs, then mill cards equal to the number of eon counters on it.
If you would draw a card while your library has no cards in it, instead return a creature card from your graveyard to the battlefield. If you can't, you lose the game.

8.9 /10
$2.08
Thassas Oracle

Thassa's Oracle

Creature — Merfolk Wizard (1/3)

When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)

9.9 /10
~$18
Bruvac the Grandiloquent

Bruvac the Grandiloquent

Legendary Creature — Human Advisor (1/4)

If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)

9 /10
~$16
Covetous Castaway  Ghostly Castigator

Covetous Castaway // Ghostly Castigator

Creature — Human // Creature — Spirit (1/3)

When Covetous Castaway dies, mill three cards. (Put the top three cards of your library into your graveyard.)
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

Ghostly Castigator

Flying
When Ghostly Castigator enters the battlefield, you may shuffle up to three target cards from your graveyard into your library.
If Ghostly Castigator would be put into a graveyard from anywhere, exile it instead.

2.8 /10
$0.02
Fblthp the Lost

Fblthp, the Lost

Legendary Creature — Homunculus (1/1)

When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead.
When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.

8.2 /10
$0.25
Jace Vryns Prodigy  Jace Telepath Unbound

Jace, Vryn's Prodigy // Jace, Telepath Unbound

Legendary Creature — Human Wizard // Legendary Planeswalker (0/2)

: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control.

Jace, Telepath Unbound

+1: Up to one target creature gets -2/-0 until your next turn.
?3: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead.
?9: You get an emblem with "Whenever you cast a spell, target opponent mills five cards."

8.3 /10
--
Kenessos Priest of Thassa

Kenessos, Priest of Thassa

Legendary Creature — Merfolk Cleric (1/3)

If you would scry a number of cards, scry that many cards plus one instead.
: Look at the top card of your library. If it's a Kraken, Leviathan, Octopus, or Serpent creature card, you may put it onto the battlefield. If you don't put the card onto the battlefield, you may put it on the bottom of your library.

7.4 /10
$1.77
Mischievous Catgeist  Catlike Curiosity

Mischievous Catgeist // Catlike Curiosity

Creature — Cat Spirit // Enchantment — Aura (1/1)

Whenever Mischievous Catgeist deals combat damage to a player, draw a card.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

Catlike Curiosity

Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."
If Catlike Curiosity would be put into a graveyard from anywhere, exile it instead.

6.9 /10
$0.11
Saiba Syphoner

Saiba Syphoner

Creature — Human Ninja (2/2)

Flash
This spell costs less to cast if there are no instant or sorcery cards in your hand.
When Saiba Syphoner enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
If Saiba Syphoner would die, shuffle it into your library instead.

10 /10
--
Soulcipher Board  Cipherbound Spirit

Soulcipher Board // Cipherbound Spirit

Artifact // Creature — Spirit (0/0)

Soulcipher Board enters the battlefield with three omen counters on it.
, : Look at the top two cards of your library. Put one of them into your graveyard.
Whenever a creature card is put into your graveyard from anywhere, remove an omen counter from Soulcipher Board. Then if it has no omen counters on it, transform it.

Cipherbound Spirit

Flying
Cipherbound Spirit can block only creatures with flying.
: Draw two cards, then discard a card.

2.8 /10
$0.04
Triskaidekaphile

Triskaidekaphile

Creature — Human Wizard (1/3)

You have no maximum hand size.
At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.
: Draw a card.

9.5 /10
$2.59
Undead Alchemist

Undead Alchemist

Creature — Zombie (4/2)

If a Zombie you control would deal combat damage to a player, instead that player mills that many cards.
Whenever a creature card is put into an opponent's graveyard from their library, exile that card and create a 2/2 black Zombie creature token.

8.3 /10
$0.37
Arcane Investigator

Arcane Investigator

Creature — Elf Wizard (2/1)

Search the Room — : Roll a d20.
1—9 | Draw a card.
10—20 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

5.9 /10
$0.03
Battlewing Mystic

Battlewing Mystic

Creature — Bird Wizard (2/1)

Kicker (You may pay an additional as you cast this spell.)
Flying
When Battlewing Mystic enters the battlefield, if it was kicked, discard your hand, then draw two cards.

2.5 /10
$0.05
Cephalid Sage

Cephalid Sage

Creature — Cephalid (2/3)

Threshold — As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards."

2.6 /10
$0.15
Coralhelm Chronicler

Coralhelm Chronicler

Creature — Merfolk Wizard (2/2)

Whenever you cast a kicked spell, draw a card, then discard a card.
When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

3.8 /10
$0.10
Cosima God of the Voyage  The Omenkeel

Cosima, God of the Voyage // The Omenkeel

Legendary Creature — God // Legendary Artifact — Vehicle (2/4)

At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land enters the battlefield under your control, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it."

The Omenkeel

Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled.
Crew 1

8.7 /10
$0.34
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