Creature — Phoenix (5/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Immortal Phoenix dies, return it to its owner's hand.
Legendary Creature — Dragon (6/6)
Flying
Whenever Intet, the Dreamer deals combat damage to a player, you may pay . If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield.
Legendary Creature — Dragon (3/4)
Partner with Sylvia Brightspear (When this creature enters the battlefield, target player may put Sylvia into their hand from their library, then shuffle.)
Flying, haste
Knights your team controls have flying and haste.
Creature — Giant (5/5)
When Magma Giant enters the battlefield, it deals 2 damage to each creature and each player.
Creature — Elemental (7/7)
At the beginning of each upkeep, Magmatic Force deals 3 damage to any target.
Creature — Beast (6/6)
Vigilance, trample
Whenever Meglonoth blocks a creature, Meglonoth deals damage to that creature's controller equal to Meglonoth's power.
Creature — Elemental (6/3)
: Miner's Bane gets +1/+0 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Legendary Creature — Spirit (7/4)
Myojin of Roaring Blades enters the battlefield with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from Myojin of Roaring Blades: It deals 7 damage to each of up to three targets.
Creature — Beast Demon (4/6)
Flying
Whenever you cast a spell from exile, copy it. You may choose new targets for the copy. If it's a permanent spell, the copy gains haste and "At the beginning of the end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.)
Legendary Creature — Dragon (6/6)
Flying
Whenever Numot, the Devastator deals combat damage to a player, you may pay . If you do, destroy up to two target lands.
Legendary Artifact Creature — Robot // Legendary Artifact — (4/8)
More Than Meets the Eye (You may cast this card converted for .)
At the beginning of each end step, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
When Optimus Prime dies, return it to the battlefield converted under its owner's control.
Optimus Prime, Autobot Leader
Living metal (As long as it's your turn, this Vehicle is also a creature.)
Trample
Whenever you attack, bolster 2. The chosen creature gains trample until end of turn. When that creature deals combat damage to a player this turn, convert Optimus Prime.
Legendary Creature — Dragon (6/6)
Flying
Whenever Oros, the Avenger deals combat damage to a player, you may pay . If you do, Oros deals 3 damage to each nonwhite creature.
Creature — Elemental (6/4)
When Pyre Spawn dies, it deals 3 damage to any target.
Legendary Creature — Angel (6/3)
Flying, vigilance, haste
: The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead.
Creature — Dragon (4/6)
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Flying, haste
When Realm-Scorcher Hellkite enters the battlefield, if it was bargained, add four mana in any combination of colors.
: Realm-Scorcher Hellkite deals 1 damage to any target.
Legendary Creature — Dragon (6/6)
Flying
Whenever Rith, the Awakener deals combat damage to a player, you may pay . If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.
Creature — Basilisk (4/5)
Whenever Rock Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
Legendary Creature — Dragon Spirit (5/5)
Flying
When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying.
Legendary Creature — Avatar Horror (7/6)
Ward—Sacrifice a legendary artifact or legendary creature.
Whenever an opponent casts a spell, amass Orcs 1.
Whenever an Army you control deals combat damage to a player, the Ring tempts you.
Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
Creature — Dragon (6/6)
Flying
: Scourge of Kher Ridges deals 2 damage to each creature without flying.
: Scourge of Kher Ridges deals 6 damage to each other creature with flying.
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