Creature — Angel (3/4)
Flash
Flying
When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
Legendary Creature — Human Soldier (3/3)
Partner with Timin, Youthful Geist (When this creature enters the battlefield, target player may put Timin into their hand from their library, then shuffle.)
Vigilance
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, put a +1/+1 counter on Rhoda, Geist Avenger.
Creature — Rhino Soldier (3/3)
First strike (This creature deals combat damage before creatures without first strike.)
Other Soldier creatures you control have first strike.
Creature — Rhino Soldier (2/4)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Whenever Rhox Veteran attacks, tap target creature an opponent controls.
Creature — Elk (3/4)
Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls.
Legendary Creature — Time Lord Scientist (3/3)
Vigilance
, : Create a tapped token that's a copy of target token that entered the battlefield this turn.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Artifact Creature — Cyborg Advisor (1/1)
State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)
Creature — Wurm (3/4)
Whenever another creature enters the battlefield, exile Saltskitter. Return Saltskitter to the battlefield under its owner's control at the beginning of the next end step.
Creature — Spirit (1/3)
Tap three untapped creatures you control: Tap target creature.
Creature — Human Soldier (2/2)
This spell costs less to cast for each creature you attacked with this turn.
When Search Party Captain enters the battlefield, draw a card.
Creature — Cat (3/3)
Flash (You may cast this spell any time you could cast an instant.)
When Seht's Tiger enters the battlefield, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.)
Creature — Human Cleric (3/4)
: Exile target creature card from a graveyard. That card deals damage equal to its power to Selfless Exorcist.
Creature — Giant Soldier (4/6)
Vigilance (Attacking doesn't cause this creature to tap.)
At the beginning of combat on each opponent's turn, tap target creature that player controls.
Creature — Fox Samurai (2/3)
When Seven-Tail Mentor enters the battlefield or dies, put a +1/+1 counter on target creature or Vehicle you control.
Legendary Creature — Human Knight (2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever Sidar Jabari attacks, tap target creature defending player controls.
Creature — Human Warrior (3/3)
Sigiled Contender has lifelink as long as it has a +1/+1 counter on it. (Damage dealt by this creature also causes you to gain that much life.)
Creature — Elemental Incarnation (3/2)
Flash
Lifelink
When Solitude enters the battlefield, exile up to one other target creature. That creature's controller gains life equal to its power.
Evoke—Exile a white card from your hand.
Creature — Human Wizard Ally (2/4)
Cohort — , Tap an untapped Ally you control: Tap target creature.
Creature — Elk (3/3)
Whenever Star-Crowned Stag attacks, tap target creature defending player controls.
Creature — Dinosaur (2/3)
Vigilance
, : Steadfast Armasaur deals damage equal to its toughness to target creature blocking or blocked by it.
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